Summoners War Buffs

Buffs are essential in Summoners War, providing positive status effects that enhance a team’s survivability, damage output, and overall effectiveness in battle. Common buffs such as Attack Up, Defense Up, Immunity, and Speed Up can significantly shift the momentum of a fight by strengthening allies or protecting them from harmful effects. Strategic use of buffs allows teams to hit harder, last longer, and maintain control during challenging encounters across both PvE and PvP content. Building compositions that can apply and maintain key buffs consistently is a fundamental part of creating reliable teams and succeeding in higher-level gameplay.

Summoners War Buff - Increase Attack Power

Increase Attack Power

Increases Total Attack by 50% (Increases damage/effect of skills that scale with atk by 50%)

Summoners War Buff - Increase Defense

Increase Defense

Increases Total Defense by 50% (Reduces non-armoring damage by 33%)

Summoners War Buff - Increase Crit Rate

Increase Crit Rate

+30% Flat Crit Rate

Summoners War Buff - increase Attack Speed

increase Attack Speed

+33% Total Speed (Attack bar moves 33% faster, deal more damage with skills that scale with attack speed)

Summoners War Buff - Increase Critical Protection

Increase Critical Protection

Halves Total Crit Chance of attackers (Prevents half of incoming critical hits)

Summoners War Buff - Immunity

Immunity

Prevents harmful effects from being applied, including attack gauge reduction

Summoners War Buff - Blessed

Blessed

Heals 15% Max HP of target per turn upon receiving a turn

Summoners War Buff - Protect Soul

Protect Soul

Summoners War Buff - Invincibility

Invincibility

Reduces damage taken to zero

Summoners War Buff - Brand

Brand

Summoners War Buff - Reflect Damage

Reflect Damage

Attackers receive 33% of the damage they dealt upon attacking

Summoners War Buff - Shield

Shield

Prevents a certain amount of damage from being taken (including continuous damage and bombs)

Summoners War Debuffs

Debuffs play a crucial role in Summoners War, acting as negative status effects that can drastically weaken enemies and turn the tide of battle. These effects range from damage-focused debuffs like Continuous Damage and Defense Break to control-based debuffs such as Stun, Freeze, and Provoke, each serving a specific strategic purpose. Properly applying debuffs allows players to increase damage output, limit enemy actions, and create safer, more consistent clears in both PvE and PvP content. Mastering when and how to apply debuffs—and building teams that can reliably land them—is essential for efficient dungeon runs, successful Arena battles, and high-level competitive play.

Summoners War Debuff - Reduce Attack Power

Reduce Attack Power

Halves Total Attack (Decreases damage of attack scaling attacks by 50%)

Summoners War Debuff - Reduce Defense

Reduce Defense

Halves Total Defense (increases non-armoring damage taken by 50-100%)

Summoners War Debuff - Increase Glancing Hit Rate

Increase Glancing Hit Rate

+50% chance of causing targets attacks to land as Glancing Hits (Glancing Hits deal 50% less damage, cannot crit and does not apply harmful effects including Attack Gauge reduction)

Summoners War Debuff - Reduce Speed

Reduce Speed

-33% Total Speed (Attack bar moves 33% slower, deal less damage with skills that scale with attack speed)

Summoners War Debuff - Continuous Damage

Continuous Damage

Damaged by 5% of Max HP per turn upon receiving a turn

Summoners War Debuff - Bomb

Bomb

Deals a fixed amount damage scaled from the appliers Attack Power when it runs out upon receiving a turn

Summoners War Debuff - Unrecoverable

Unrecoverable

Prevented from being healed, health balancing effects may still cause health to increase

Summoners War Debuff - Provoke

Provoke

Forced to attack the applier with skill 1. Removed if the applier dies

Summoners War Debuff - Block Beneficial Effect

Block Beneficial Effect

Prevents beneficial effects from being applied, excluding attack gauge increase

Summoners War Debuff - Sleep

Sleep

Causes turn(s) to be missed. Removed if the sleeping monster is attacked

Summoners War Debuff - Freeze

Freeze

Causes turn(s) to be missed

Summoners War Debuff - Stun

Stun

Causes turn(s) to be missed