Summoners War Buffs
Increase Attack Power
Increases Total Attack by 50% (Increases damage/effect of skills that scale with atk by 50%)
Increase Defense
Increases Total Defense by 50% (Reduces non-armoring damage by 33%)
Increase Crit Rate
+30% Flat Crit Rate
increase Attack Speed
+33% Total Speed (Attack bar moves 33% faster, deal more damage with skills that scale with attack speed)
Increase Critical Protection
Halves Total Crit Chance of attackers (Prevents half of incoming critical hits)
Immunity
Prevents harmful effects from being applied, including attack gauge reduction
Blessed
Heals 15% Max HP of target per turn upon receiving a turn
Protect Soul
Invincibility
Reduces damage taken to zero
Brand
Reflect Damage
Attackers receive 33% of the damage they dealt upon attacking
Shield
Prevents a certain amount of damage from being taken (including continuous damage and bombs)
Summoners War Debuffs
Reduce Attack Power
Halves Total Attack (Decreases damage of attack scaling attacks by 50%)
Reduce Defense
Halves Total Defense (increases non-armoring damage taken by 50-100%)
Increase Glancing Hit Rate
+50% chance of causing targets attacks to land as Glancing Hits (Glancing Hits deal 50% less damage, cannot crit and does not apply harmful effects including Attack Gauge reduction)
Reduce Speed
-33% Total Speed (Attack bar moves 33% slower, deal less damage with skills that scale with attack speed)
Continuous Damage
Damaged by 5% of Max HP per turn upon receiving a turn
Bomb
Deals a fixed amount damage scaled from the appliers Attack Power when it runs out upon receiving a turn
Unrecoverable
Prevented from being healed, health balancing effects may still cause health to increase
Provoke
Forced to attack the applier with skill 1. Removed if the applier dies
Block Beneficial Effect
Prevents beneficial effects from being applied, excluding attack gauge increase
Sleep
Causes turn(s) to be missed. Removed if the sleeping monster is attacked
Freeze
Causes turn(s) to be missed
Stun
Causes turn(s) to be missed