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Summoners War Wind Inugami (Ramahan) Runes

Summoners War Monster Featured - Wind Inugami Ramahan

Written by Ohana

May 26, 2026

Summoners War Monster - Inugami Wind
Summoners War Monster - Ramahan
Summoners War Monster - Second Awakened Ramahan

Ramahan, the Wind Inugami, is a versatile free-to-play monster in Summoners War that offers strong utility and solid damage, especially for early-to-mid game players. Known for his reliable Defense Break, team-up synergy, and built-in counterattack mechanic, Ramahan can contribute both offensive pressure and survivability in a variety of PvE and PvP situations. His ability to team up with allies helps increase overall team damage and cooldown efficiency, while his counterattack potential allows him to punish enemies and stay active during longer fights. After his Second Awakening, Ramahan gains improved stats and becomes much more impactful, making him a strong budget option for players looking for a durable damage dealer with useful utility and strong progression value.

What Makes Him so Special?

  • Reliable Defense Break — Consistently applies Defense Break to increase overall team damage in both PvE and PvP content in Summoners War
  • Team-Up Synergy — His team-up skill adds extra damage and helps reduce ally cooldowns, improving overall team efficiency
  • Built-In Counterattack — Can punish enemies with counterattacks, adding extra damage and value during longer fights
  • Good Early-to-Mid Game PvP Unit — Useful in Arena and Guild content thanks to his mix of offense and survivability
  • Strong Second Awakening Upgrade — Gains better stats and becomes much more impactful after 2A
  • Free-to-Play Friendly — Easy to obtain and build, making him accessible for all players
  • Flexible Rune Options — Can be built offensively or bruiser-style depending on your team needs
  • Solid Utility and Damage Mix — Offers both support utility and meaningful damage, making him a versatile progression monster

Summoners War Raoq Stats

6*
Awakened
2A 6*
MAX HP
8235
9555
10050
MAX ATK
461
472
549
MAX DEF
637
703
812
MAX SPD
107
108
108

Source

This monster can be acquired via Unknown Scrolls, Mystical Scrolls, Mystical and Social Summons, Wind Scrolls, the Temple of Wishes, or by farming Telain Forest.

Skills Breakdown

Leader Skill
Scratch
Seize
Smother
Skill Description
Increases the Attack Speed of ally monsters with Wind attribute by 23%.
Attacks the enemy with razor-sharp claws and decreases the Defense for 2 turns. This attack will deal more damage according to your Defense.
Attacks the enemy and removes all beneficial effects on the target. This attack will deal more damage according to your Defense. (Reusable in 3 turns).
Deals damage proportionate to your Defense to the enemy target. If the target dies, you instantly gain another turn. The damage also increases as the enemy's HP status decreases. (Reusable in 4 turns)

Skill ups to Max: 14

Summoners War Ramahan Runes

In Summoners War, Ramahan is best built as a flexible bruiser-style damage dealer who shines in early-to-mid progression content where consistent utility matters more than pure burst. In Giants B12, he can be used as a solid starting DPS option, especially when paired with an immunity support like Fran or Lulu to protect him from the boss’s Defense Break. He also performs well in Steel Fortress B10 and Punisher’s Crypt B10 as a reliable damage dealer when your account is still developing and lacks higher-end PvE options. In Rift of Worlds (R5), Ramahan can function as a tanky front-line damage dealer that contributes both damage and utility through Defense Break and team-up synergy, making him a useful progression pick. Outside PvE, he is also viable in early Arena as a bruiser damage dealer and in Guild War offense, where his mix of Defense Break, buff interaction, and sustained damage can help secure wins against slower or less coordinated defenses.

Focus on Spd, Def, HP, CR, CD, Hp, Def, Acc

Rune Main Stats

(DEF%/CR or CD/DEF%)

Recommended Rune Sets

2 – Sets | Will, Blade, Guard, Revenge​​

4 – Sets |Violent, Rage

Rune Requirement

80% Critical Rate is highly recommended and As Much Critical Damage and Defense as possible

Artifacts

These are the best Artifacts to use on Ramahan in Summoners War.

  • Additional Damage by DEF

Relics

Use a relic with DEF% as its main stat.

Is Ramahan Worth Building?

In Summoners War, Ramahan is absolutely worth building for progression-focused players who need a durable damage dealer with strong utility. His kit is built around scaling damage with both Attack and Defense, allowing him to function as a bruiser who still hits hard while remaining tanky. He provides valuable Defense Break on his first skill, reliable buff removal through his awakened skill, and strong finishing potential with his execute-style third skill that can instantly grant another turn if he secures a kill. This combination makes him especially effective in PvE content where both control and sustained damage matter, such as Giants B12 and other early-to-mid game farming teams. Since he is farmable and benefits greatly from Second Awakening, Ramahan remains a strong and accessible option for players who need a flexible unit that can contribute both damage and utility across multiple areas of the game.

Ramahan:

  • Applies consistent Defense Break for increased team damage
  • Removes enemy buffs, improving safety and control in PvE fights
  • Deals hybrid scaling damage based on Attack and Defense
  • Can instantly gain an extra turn when securing a kill, enabling clutch finishes
  • Excels as a bruiser-style damage dealer in Giants B12 and early PvE content
  • Provides both utility and damage in one unit slot, improving team efficiency
  • Becomes significantly stronger and more reliable after Second Awakening
  • Easy to build and farm, making him highly accessible for progression accounts

He is one of the most flexible early-game hybrid damage dealers in Summoners War, offering both utility and consistent damage without requiring premium monsters.

Where can Ramahan be used?

  • Giants Keep (GB12) — Strong early-game bruiser damage dealer with Defense Break and solid scaling (8/10)
  • Steel Fortress (SF10) — Viable damage option when lacking better single-target DPS units (6/10)
  • Punisher’s Crypt (PC10) — Decent filler damage dealer for early-to-mid progression teams (6/10)
  • Rift of Worlds (R5) — Tanky front-line damage dealer with utility and steady contribution (8/10)
  • Arena Offense — Situational bruiser that can apply Defense Break, strip buffs, and secure kills with proper setup (7/10)
  • Guild War Offense — Strong utility damage dealer capable of stripping buffs, applying Defense Break, and finishing targets (8/10)
  • RTA (Early Game) — Usable bruiser pick for newer players, offering utility beyond just damage (5/10)

In Summoners War, Ramahan is mainly a flexible PvE progression monster with strong early-to-mid game value, especially in Giants and Rift content.

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