If you’re looking to strengthen your monster collection without relying purely on luck, the Hall of Heroes (HOH) in Summoners War is one of the best opportunities you shouldn’t miss. This monthly event allows players to farm pieces of a specific 4★ monster through repeatable dungeon battles, making it possible to summon powerful units that are otherwise difficult to obtain. Whether you’re aiming to skill up existing monsters or add a valuable new one to your team, mastering HOH can give your account a serious boost and help you progress faster in both PvE and PvP content.
What is Hall of Heroes?
The Hall of Heroes (HOH) is a limited-time event in Summoners War that usually runs over a weekend once a month, where players can enter a special dungeon to farm pieces of a featured 4★ monster. The dungeon is made up of 10 stages (B1–B10), with higher floors becoming progressively more difficult but offering better efficiency for farming monster pieces. By repeatedly clearing these stages, players collect enough pieces to summon the featured unit for free, making HOH one of the best ways to obtain rare or useful monsters without relying on summoning luck. It’s also a great opportunity to gather skill-ups for similar monster families, making it valuable even if you don’t plan to use the featured monster directly.
Best Strategy to clear Hall of Heroes?
The best strategy to clear Hall of Heroes (HOH) is to prioritize consistency over speed and build a team that can reliably survive and control enemy waves. Most HOH stages are designed around dangerous enemy skills, so units with crowd control (stuns, freezes, slows, attack bar reduction) are extremely valuable. A solid core team usually includes a safety healer or sustain unit, one or two control monsters, and at least one consistent damage dealer.
How to summon Hall of Heroes?
During the Hall of Heroes event, you enter the special dungeon and repeatedly clear stages (usually B1–B10) to collect monster pieces of the featured 4★ unit. Once you collect enough pieces (typically 50 pieces total), you can go to your Summon menu and summon the monster for free.
My Hall of Heroes Event
The My Hall of Heroes event lets you choose from a selection of HOH monsters, allowing you to farm their pieces directly. However, not all 4★ monsters are available as HOH monsters.
Hall of Heroes Monster Tier List (best picks)
The Hall of Heroes monster list is constantly evolving, as it includes all previous Hall of Heroes rotations. Currently, there are 145 past Hall of Heroes monsters. Below you will find all of the past Hall of Heroes monsters.
Dark Pierret
The Dark Pierret, also known as Luna (Used in Giants dungeon speed team), is a strong utility damage dealer that has appeared in the Hall of Heroes, an event in Summoners War where players can farm monster pieces to acquire the featured unit. Luna combines debuff application with turn control, making her effective in both PvE and certain PvP situations. Her Double Shot can strip beneficial effects from enemies, while Poison Shot applies long-lasting Continuous Damage to wear targets down over time. Her key skill, Dark Force, deals damage based on the enemy’s MAX HP, reduces their Attack Bar by 50%, and can fully boost her own Attack Bar when used at full HP, allowing for rapid turn cycling. With her Accuracy leader skill and balanced kit of damage, debuffs, and control, Luna is a versatile option for players looking to handle tanky enemies and maintain consistent pressure in battle.
Water Cannon Girl
Water Cannon Girl Abigail is a powerful offensive control monster from Summoners War that appeared in the “Hall of Heroes” event, where players can farm monster pieces through special dungeon content to eventually summon her. She is highly valued for her ability to manipulate enemy Attack Bars while dealing strong AoE damage, making her excellent in both PvE and PvP content. Her Leader Skill increases the Attack Power of ally monsters in Dungeons by 38%, making her especially useful in dungeon-focused teams. Her first skill, Fire!, attacks three times and can repeatedly reduce an enemy’s Attack Bar, giving her consistent turn control. Her second skill, Wild Shot!, attacks all enemies multiple times and applies Defense Break, with the number of hits increasing as fewer enemies remain, making it especially deadly against single targets. Her signature skill, Fatal Extinctive Bullet, strips all beneficial effects from the main target, blocks them from receiving buffs, then follows up with an AoE attack that reduces every enemy’s Attack Bar by 100%, making it a devastating opener or reset tool. With her strong utility, turn denial, and damage potential, Abigail is one of the most impactful Hall of Heroes monsters for players looking to dominate both PvE and PvP battles.
Fire Magic Knight
Fire Magic Knight Astar is a powerful damage dealer from Summoners War that appeared in the “Hall of Heroes” event, where players can farm monster pieces through special dungeon content to eventually summon her. Known for her incredible damage output and multi-hit attacks, Astar excels in both PvE farming and certain PvP situations. Her first skill, Blade Surge, attacks a target twice before finishing with a stronger AoE hit against all enemies, allowing her to clear waves efficiently. Her second skill, Magic Surge, fires three magical attacks at enemies without beneficial effects and can apply Silence, preventing targets from using cooldown-based skills and making her useful for disrupting enemy teams. What truly makes Astar dangerous is her passive skill, Vengeful Fire, which doubles the damage she deals against enemies with higher HP than her and massively boosts her Attack Power whenever she takes damage. This passive allows her to snowball quickly during battle and deal devastating damage, especially in content where enemies have high HP pools. With her fast wave-clearing ability, strong scaling damage, and multi-hit attacks, Astar remains a favorite monster for players looking for a reliable offensive unit.
Fire Onimusha
Fire Onimusha Kaki is a durable bruiser in Summoners War that combines sustain, scaling damage, and strong AoE pressure, making him a reliable frontline damage dealer in both PvE and PvP situations. His first skill, Ghost Slash, attacks twice while healing him based on damage dealt and applying Defense Break, giving him both sustain and utility in longer fights. His AoE skill, Blade Slaughter, hits all enemies with extremely high damage scaling and grants him Endure if he secures a kill, allowing him to survive clutch moments and continue pressuring enemy teams. His passive, Forestall, boosts his Defense based on his Attack Power and adds bonus damage scaling with Defense, while also restricting him to non-critical hits to balance his raw power. Kaki also appeared in the Hall of Heroes, a special Summoners War event where players can farm monster pieces to summon featured monsters, making him an accessible and valuable Fire bruiser for players looking to strengthen their roster.
Light Kung Fu Girl
The Light Kung Fu Girl, also known as Liu Mei, is a fast-paced control and utility monster that has appeared in the Hall of Heroes, an event in Summoners War where players can farm monster pieces to acquire the featured unit. Liu Mei excels at disrupting enemy turn order while setting up opportunities for her team to secure kills. Her Energy Ball can apply Defense Break and has a chance to trigger additional attacks, while Twist Kick reduces the enemy’s Attack Bar by 50%, slows their Attack Speed, and can even stun them if their Attack Bar is fully depleted. Her awakened skill, Light Dragon Attack, is a multi-hit utility tool that strips buffs and absorbs Attack Bar, with an additional chance to counterattack when on cooldown. With her Arena Crit Rate leader skill and strong combination of turn control, stripping, and setup potential, Liu Mei is a solid PvP-oriented unit that thrives in fast, aggressive team compositions.
Light Brownie Magician
The Light Brownie Magician, also known as Gemini, is a highly valuable utility monster that has appeared in the Hall of Heroes, an event in Summoners War where players can farm monster pieces to acquire the featured unit. Gemini is especially strong in fast-paced PvP teams thanks to his mix of speed, buff removal, and defense break. His skill Fly Fly attacks all enemies to apply a defense break while never glancing, making it a reliable setup for your damage dealers, and it also has a chance to grant an extra turn. His passive, Small Grudge, removes a beneficial effect every time he attacks, giving him consistent strip utility, while also increasing his damage when he’s at lower HP. Combined with his Attack Speed leader skill, Gemini is an excellent choice for cleave teams, offering both setup and pressure in a single unit.
Dark Horus
The Dark Horus, also known as Amduat, is a fast-paced control and disruption monster that has appeared in the Hall of Heroes, an event in Summoners War where players can farm monster pieces to acquire the featured unit. Amduat excels at manipulating turn order and applying constant pressure on enemy teams. His Overpower reduces an enemy’s Attack Bar, while Desert Wind hits all enemies, lowering their Attack Bar and Attack Speed, with damage that scales based on his own Speed. His passive, Tip of the Spear, makes him especially dangerous by giving him a chance to strip buffs on every attack and increasing his Attack Bar whenever an enemy takes a turn, allowing him to cycle turns rapidly. With his Arena Attack Power leader skill and strong turn-control mechanics, Amduat is a valuable unit for disrupting fast teams and maintaining tempo in PvP battles.
Light Neostone Fighter
The Light Neostone Fighter, also known as Lucas, is a powerful single-target damage dealer that has appeared in the Hall of Heroes, an event in Summoners War where players can farm monster pieces to acquire the featured unit. Lucas excels at snowballing fights through high damage and self-sustain mechanics. His Combat Knife attacks twice and boosts his Attack Power, allowing him to scale quickly in longer battles, while Sharp Strike applies Branding and can also land a Defense Break on critical hits, with a chance to grant an extra turn if the enemy is low on HP. His passive, Born to Fight, makes him especially dangerous by generating shields based on damage dealt, increasing his Critical Rate, and boosting his damage output further as his shield grows. Combined with his Attack Power leader skill, Lucas is a strong offensive unit that thrives in PvE boss content and PvP situations where sustained damage and self-scaling power are key.
Dark Dryad
The Dark Dryad, also known as Hyanes, is a powerful control and debuff specialist that has appeared in the Hall of Heroes, an event in Summoners War where players can farm monster pieces to acquire the featured unit. Hyanes excels at disrupting enemy teams through Attack Bar reduction and debuff manipulation. Her Flower Growing can absorb Attack Bar from a single target, while Earth Friends hits all enemies to reduce both their Attack Bar and Attack Speed, slowing down the entire team. Her most impactful skill, Mandrake, extends harmful effects on enemies while shortening their beneficial effects, making it extremely difficult for opponents to recover or maintain buffs, while also dealing additional damage based on their MAX HP. With her Guild Speed leader skill and strong synergy with debuff-heavy teams, Hyanes is a top-tier control unit for PvP content and excels at shutting down enemy strategies.
Light Jack-o’-lantern
The Light Jack-o’-lantern, also known as Misty, is a fast-paced control monster that has appeared in the Hall of Heroes, an event in Summoners War where players can farm monster pieces to acquire the featured unit. Misty is built around high Attack Speed scaling and consistent debuff application, making him effective at disrupting enemy turns. His Trickster skill hits multiple times while reducing the enemy’s Attack Speed, and his Ghost Appearance provides multi-hit AoE utility with chances to apply Defense Break, Attack Break, or heal block, depending on RNG. His passive, Long Waiting, makes him immune to crowd control effects and steadily increases his Attack Speed as enemy turns end, while also reducing damage taken from slower enemies, allowing him to scale strongly as fights progress. With his Dungeon Crit Rate leader skill and speed-focused kit, Misty is a solid PvE control option, especially in content where turn manipulation and debuff stacking are key to victory.
Light Death Knight
The Light Death Knight, also known as Conrad, is a unique support-focused monster that has appeared in the Hall of Heroes, an event in Summoners War where players can farm monster pieces to acquire the featured unit. Conrad’s kit revolves around HP-based damage and team sustain, making him a strong option for longer, strategic battles. His Deadly Blow and Deadly Wave both scale with his MAX HP, allowing him to deal respectable damage while also supporting the team—especially with Deadly Wave, which reduces enemy Attack Power and heals allies with the lowest HP. His standout skill, Trade, can completely shift the momentum of a fight by swapping HP ratios and harmful effects between allies and enemies, while also boosting your team’s Attack Bar. Combined with his Attack Speed leader skill, Conrad offers a mix of disruption, sustain, and clutch utility, making him a valuable niche pick in certain PvP and Guild scenarios.
Light Rune Blacksmith
The Light Rune Blacksmith, also known as Madeleine, is a powerful support monster that has appeared in the Hall of Heroes, an event in Summoners War where players can farm monster pieces to acquire the featured unit. Madeleine is built around team-wide utility, focusing on buffs, cooldown reduction, and sustain to greatly enhance overall team performance. Her Power Swing can apply a stun to disrupt enemies, while Beneficial Hammering boosts all allies’ Attack Power and Defense, with a chance to provide an even stronger effect that includes shields for added protection. Her signature skill, Overhaul, is especially valuable as it reduces cooldowns for the entire team and extends beneficial effects, allowing allies to cycle their skills much faster and maintain buffs for longer periods. With her Light Defense leader skill and strong support toolkit, Madeleine is an excellent PvE-oriented unit that shines in longer battles where sustained buffs and skill rotations are key to success.
Dark Joker
The Dark Joker, also known as Liebli, is a bomb-focused control monster that has appeared in the Hall of Heroes, an event in Summoners War where players can farm monster pieces to acquire the featured unit. Liebli specializes in applying bombs and punishing enemies that attack him, making him a dangerous threat in both PvE and PvP situations. His Flying Cards can block enemy healing, while Surprise Bomb places bombs on all enemies with increased Accuracy, allowing him to pressure entire teams at once. His passive skill, Shadow Revenge, gives him the ability to counterattack whenever he is hit and reduce his own cooldowns, helping him cycle back to his bomb skill much faster. With his Dungeon Accuracy leader skill and strong synergy with bomb-focused teams, Liebli is a valuable control unit capable of creating constant pressure and disrupting enemy strategies.
Light Ninja
The Light Ninja, also known as Gin, is a powerful speed-scaling damage dealer that has appeared in the Hall of Heroes, an event in Summoners War where players can farm monster pieces to acquire the featured unit. Gin excels at fast-paced combat thanks to his kit, which heavily benefits from high Attack Speed. His first skill, Ninja Stars, applies Continuous Damage while scaling with speed, while Slicing Winds delivers strong single-target damage and absorbs 50% of the enemy’s Attack Bar, helping him cycle turns quickly. His third skill, Sensation, provides AoE utility by stripping beneficial effects and applying a Glancing Hit debuff, making him useful for both control and damage setups. With a leader skill that boosts Light allies’ Attack Speed by 30%, Gin can be a strong addition to speed-based teams, especially for players looking to combine damage, utility, and turn control.
Light Assassin
The Light Assassin, also known as Natalie, is a deadly single-target damage dealer that has appeared in the Hall of Heroes, an event in Summoners War where players can farm monster pieces to acquire the featured unit. Natalie excels at shutting down key enemies through a mix of damage and control, starting with Expose Weakness, which can apply a Defense Break to set up her burst. Her Death Verdict hits twice and has a high chance to apply both Brand and Silence, increasing damage taken while limiting enemy skills. Her signature ability, Silent Reaper, delivers massive damage and Silences the target, and if it secures a kill, it completely disrupts the enemy team by reducing all remaining enemies’ Attack Bars to zero and applying Silence. Combined with her Accuracy leader skill, Natalie is a powerful pick for players looking to control and eliminate threats quickly in PvP content.
Light Pierret
The Light Pierret, also known as Eva, is a versatile damage dealer that has appeared in the Hall of Heroes, an event in Summoners War where players can farm monster pieces to acquire the featured unit. Eva brings a mix of sustain, utility, and burst damage, making her useful in various situations. Her Double Shot can strip beneficial effects, providing helpful utility against buff-heavy enemies, while Air Slash offers strong single-target damage along with self-healing and a potential full Attack Bar boost if she’s at max HP. Her main damage skill, Rapid Fire, hits five times, builds a shield based on damage dealt, and increases her Attack Bar with each critical hit—allowing her to cycle turns quickly. If used at full HP, Rapid Fire doesn’t go on cooldown, making Eva especially dangerous when properly supported. Combined with her Resistance leader skill, she can be a solid pick for players looking for a self-sustaining damage dealer with added utility.
Light Pirate Captain
The Light Pirate Captain, also known as Brig, is a strong utility-focused attacker that has appeared in the Hall of Heroes, an event in Summoners War where players can farm monster pieces to acquire the featured unit. Brig excels at controlling enemies and setting up damage through a mix of debuffs and Attack Bar manipulation. His Backspin Slash can apply a Defense Break, while Pirate’s Strike absorbs Attack Bar and applies Branding, increasing the damage enemies take. His third skill, Disarm, is especially powerful, reducing both Attack Power and Defense while blocking beneficial effects, making it difficult for enemies to recover or buff themselves. Combined with his Accuracy leader skill for Guild Battles, Brig becomes a reliable debuffer who can support your team while disrupting opponents, making him a solid option for both PvP and certain PvE scenarios.
Light Succubus
The Light Succubus, also known as Aria, is a powerful crowd control specialist that has appeared in the Hall of Heroes, an event in Summoners War where players can farm monster pieces to acquire the featured unit. Aria’s entire kit revolves around Sleep mechanics, allowing her to control enemies without breaking the effect. Her Dreamy Invitation can put a target to sleep and boost her own Attack Bar, while Strike of Rejection adds healing disruption and deals increased damage to sleeping enemies. Her signature skill, Curse of White Night, is especially strong, putting all enemies to sleep while also reducing their Attack Speed and increasing their chances of landing Glancing Hits. With her Arena HP leader skill and strong control abilities, Aria is an excellent unit for shutting down enemy teams, particularly in PvP and crowd-control-focused strategies.
Light Sylph
The Light Sylph, also known as Eredas, is a strong crowd control monster that has appeared in the Hall of Heroes, an event in Summoners War where players can farm monster pieces to acquire the featured unit. Eredas excels at controlling enemy turns through Attack Bar reduction and multi-hit AoE skills. His Spirit Throw decreases a target’s Attack Bar, helping disrupt key enemies, while Cyclone deals damage based on enemy Max HP and applies Glancing Hit debuffs to reduce incoming damage. His most impactful skill, Double Cyclone, hits all enemies multiple times with chances to stun and absorb Attack Bar, making it extremely effective for locking down entire waves. Combined with his Dungeon Speed leader skill, Eredas is especially useful in PvE content like dungeons and Trial of Ascension, where controlling enemy turns is crucial for success.
Light Undine
The Light Undine, also known as Icasha, is a unique utility monster that has appeared in the Hall of Heroes, an event in Summoners War where players can farm monster pieces to acquire the featured unit. Icasha stands out for her disruptive and supportive capabilities, making her especially useful in strategic battles. Her Light Drop can remove beneficial effects more reliably when the enemy is heavily buffed, while Mind Shock not only deals solid damage but also applies Oblivion and puts skills on cooldown, shutting down passive-dependent enemies. Her passive, Absolute Defense, provides consistent sustain by healing herself and granting Invincibility to the ally with the lowest HP at the start of each turn, offering strong protection in longer fights. With her Light Defense leader skill and balanced mix of control and support, Icasha can be a valuable addition for players looking to improve survivability and counter specific enemy mechanics.
Light Barbaric King
The Light Barbaric King, also known as Mimirr, is an aggressive damage dealer that has appeared in the Hall of Heroes, an event in Summoners War where players can farm monster pieces to acquire the featured unit. Mimirr excels at applying pressure through strong single-target damage and Attack Bar control. His Penalty applies Continuous Damage, while Wrathful Attack delivers high damage, applies Branding, and boosts his own Attack Bar—allowing him to cycle turns quickly, especially when under his Berserk state. His most impactful skill, Confine, stuns the enemy for 2 turns, completely depletes their Attack Bar, and then places Mimirr into Berserk, greatly increasing his damage output, speed, and sustain at the cost of some defense. With his Guild Battle Speed leader skill and high-risk, high-reward playstyle, Mimirr can be a powerful option for players looking to quickly control and eliminate key targets.
Light Black Tea Bunny
The Light Black Tea Bunny, also known as Jasmine, is a disruptive control monster that has appeared in the Hall of Heroes, an event in Summoners War where players can farm monster pieces to acquire the featured unit. Jasmine specializes in shutting down enemy teams through Attack Bar control and cooldown manipulation. Her Magic Kettle can block beneficial effects, while Dancing Teacup is especially powerful, instantly setting an enemy’s Attack Bar to zero and dealing damage based on how much bar is reduced—making it deadly against high-turn units. Her AoE skill, One Last Drop, applies Defense Break to all enemies and increases their skill cooldowns, severely limiting their ability to respond. With her strong utility and control-focused kit, Jasmine is a valuable pick for PvE content like Trial of Ascension and situational PvP teams that rely on disrupting enemy turns.
Light Cannon Girl
The Light Cannon Girl, also known as Emily, is a strong AoE control and damage dealer that has appeared in the Hall of Heroes, an event in Summoners War where players can farm monster pieces to acquire the featured unit. Emily excels at disrupting enemy teams while setting up massive damage opportunities for her allies. Her skill Fire! can repeatedly attack a single target while reducing their Attack Bar, and her Wild Shot! deals multiple hits to all enemies with a high chance to apply Defense Break, making it excellent for wave clearing. Her awakened skill, Fatal Armor Bullet, is her most impactful ability, as it absorbs all of the enemy’s Attack Bar before striking all enemies and potentially stunning them, creating huge momentum swings in battle. With her Attack Power leader skill, Emily fits well into aggressive teams that rely on fast clears and strong AoE pressure, especially in PvE content like dungeons and Trial of Ascension.
Light Chakram Dancer
The Light Chakram Dancer, also known as Deva, is a strong damage and control hybrid monster that has appeared in the Hall of Heroes, an event in Summoners War where players can farm monster pieces to acquire the featured unit. Deva excels at dealing consistent pressure through both direct damage and additional effects based on enemy HP. Her Crescent Moon Slash hits twice and deals increased damage to low-HP enemies, making her excellent for finishing targets, especially when paired with Boomerang Warriors for powerful combo attacks. Her Chakram Crush provides AoE control by hitting all enemies twice and applying stuns, giving her strong utility in wave-based content. On top of that, her passive Silver Chakram adds Continuous Damage and bonus HP-scaling damage on every hit, allowing her to remain relevant even against tanky enemies. With her Dungeon Speed leader skill, Deva is a solid pick for PvE teams that rely on fast clears, consistent damage, and crowd control.
Light Gargoyle
The Light Gargoyle, also known as Phenaka, is a durable defense-scaling tank that has appeared in the Hall of Heroes, an event in Summoners War where players can farm monster pieces to acquire the featured unit. Phenaka is built for control and survivability, excelling in drawn-out fights where disruption matters more than raw damage. His Stone Claws deals damage based on his Defense, has a chance to stun, and increases his own Defense up to 5 times, making him progressively harder to kill. His Earth Strike hits all enemies with strong Defense scaling, applies Provoke, and then transforms him into a statue form that reduces damage taken, grants immunity to control effects, and heals him after the state ends. On top of that, his passive Statue of Trial punishes attackers by increasing their skill cooldowns, making him a frustrating unit to deal with. With a Light HP leader skill and a kit focused on tanking, control, and disruption, Phenaka is a strong defensive option for PvP and certain PvE situations where sustainability is key.
Light Gladiatrix
The Light Gladiatrix, also known as Aurelia, is a strong control-focused monster that has appeared in the Hall of Heroes, an event in Summoners War where players can farm monster pieces to acquire the featured unit. Aurelia specializes in disrupting enemy teams while setting up opportunities for her allies to deal damage. Her Spinning Pierce can reduce an enemy’s Attack Bar, while her Hunt Preparation applies a Defense Break to all enemies and instantly boosts her own Attack Bar to 100%, allowing her to cycle turns quickly. Her most impactful skill, Decimation Order, attacks all enemies and has a chance to stun them for 2 turns, giving her strong crowd control potential in wave-based content. With her HP leader skill and reliable combination of turn control, defense breaking, and AoE stun, Aurelia is a valuable pick for PvE content like Trial of Ascension and can also provide utility in certain PvP situations.
Light Hypnomeow
The Light Hypnomeow, also known as Siamese, is a unique HP-scaling support monster that has appeared in the Hall of Heroes, an event in Summoners War where players can farm monster pieces to acquire the featured unit. Siamese stands out due to his unusual sleep-based mechanics that combine sustain, utility, and control. His skill Bubbly Bubble deals damage based on his MAX HP while potentially stripping buffs and putting enemies to sleep, though it also puts him to sleep as part of the trade-off. His passive Foresight Dream allows him to use skills while sleeping, healing allies whenever he does so, and weakening enemies that wake up from sleep. His second passive, Eating Dream, further supports the team by cleansing sleep from allies and restoring their HP when he takes a turn while asleep. With his HP leader skill and strong team sustain mechanics, Siamese is a niche but highly interesting support option for players who enjoy unconventional control and healing strategies.
Light Joker
The Light Joker, also known as Figaro, is a disruptive control monster that has appeared in the Hall of Heroes, an event in Summoners War where players can farm monster pieces to acquire the featured unit. Figaro specializes in applying unpredictable pressure and debuffs to enemy teams, making him effective in control-based strategies. His Flying Cards can block enemy healing, while Surprise Box delivers AoE damage with a chance to apply random harmful effects such as stun, attack speed reduction, or increased glancing hit rate, creating chaos across the battlefield. His passive, Camouflage, further enhances his threat level by stripping buffs and planting bombs that detonate after a delay, while also giving him a chance to reduce incoming damage. With his Dungeon Resistance leader skill and mix of debuffs, bombs, and randomness, Figaro is a niche but annoying control unit that can be useful in PvE content like Trial of Ascension and situational PvP teams focused on disruption.
Light Kobold Bomber
The Light Kobold Bomber, also known as Dover, is a powerful control and bomb-focused monster that has appeared in the Hall of Heroes, an event in Summoners War where players can farm monster pieces to acquire the featured unit. Dover specializes in applying bombs and disrupting enemy turn cycles, making him especially dangerous in PvE content. His Firecracker skill attacks multiple times and has a chance to plant a bomb, while Time Bomb applies bombs to all enemies and significantly boosts his Attack Bar, allowing him to cycle turns quickly. His awakened skill, Flash Bomb, is his strongest utility tool, reducing enemy Attack Bars by 50% and potentially stunning all enemies, making it excellent for controlling waves in content like Trial of Ascension. With his Light Accuracy leader skill and strong combination of bombs and AoE control, Dover is a valuable unit for players who rely on turn manipulation and burst setups.
Light Nine-tailed Fox
The Light Nine-tailed Fox, also known as Chamie, is a versatile damage and sustain monster that has appeared in the Hall of Heroes, an event in Summoners War where players can farm monster pieces to acquire the featured unit. Chamie offers a mix of utility, healing, and survivability, making her a strong option in longer battles. Her awakened skill, Will-o’-the-Wisp, attacks multiple times while applying Branding and reducing enemy HP recovery, helping to weaken opponents over time. Her Soul Snatcher provides valuable support by stealing beneficial effects, blocking buff removal, and healing her based on damage dealt, making her both disruptive and self-sustaining. Her signature skill, Reincarnate, gives her a second life by cleansing debuffs and reviving herself with full HP, while also boosting her stats each time it is used. With her Light Attack Power leader skill and strong mix of offense, sustain, and revival mechanics, Chamie is a reliable and resilient unit for both PvE progression and niche PvP scenarios.
Light Phantom Thief
The Light Phantom Thief, also known as Louis, is a disruptive control and utility monster that has appeared in the Hall of Heroes, an event in Summoners War where players can farm monster pieces to acquire the featured unit. Louis excels at controlling enemies while also providing unique defensive support. His Scene of the Crime can stun enemies, while Arrest delivers strong single-target control by reducing Attack Speed and applying a high chance stun that cannot glance, making it very reliable. His most unique skill, Illusion Magic, balances HP between himself and an ally, grants both Invincibility and recovery, and can reduce its own cooldown under certain conditions, giving him clutch defensive potential in tough fights. With his Arena Defense leader skill and strong mix of control and survivability tools, Louis is a niche but valuable support option for players who need both protection and crowd control in PvP and certain PvE scenarios.
Light Poison Master
The Light Poison Master, also known as Hekerson, is a powerful debuff-focused attacker that has appeared in the Hall of Heroes, an event in Summoners War where players can farm monster pieces to acquire the featured unit. Hekerson specializes in stripping buffs, applying damage over time, and weakening enemy sustain. His Concussive Shot offers a chance to stun a single target, while Poison Shot Fire can remove all beneficial effects and apply Continuous Damage, making him strong against buff-reliant enemies. His most impactful skill, Ruthless Bombing, hits all enemies multiple times, blocks future beneficial effects, and even destroys a portion of the enemy’s MAX HP based on damage dealt, making him especially dangerous in longer fights. With his Dungeon Resistance leader skill and strong anti-sustain toolkit, Hekerson is a valuable niche unit for PvE content where stripping, HP destruction, and sustained debuffs are important.
Light Rakshasa
The Light Rakshasa, also known as Pang, is a fast-paced debuff and damage dealer that has appeared in the Hall of Heroes, an event in Summoners War where players can farm monster pieces to acquire the featured unit. Pang excels at extending pressure on enemies through strong speed-scaling attacks and harmful effect manipulation. Her Swing reduces enemy Attack Speed while dealing damage that scales with her own Speed, making her stronger the faster she is built. Burning Swing adds continuous damage and becomes even more powerful based on her Speed and the number of debuffs on the target, rewarding proper setup. Her passive, Cruel Whip, further enhances her control by extending debuffs on enemies while shortening their beneficial effects, making it harder for opponents to recover. With her Critical Rate leader skill and strong synergy with debuff-heavy teams, Pang is a valuable PvE unit for sustained damage and control, especially in dungeons and Trial of Ascension content.
Light Samurai
The Light Samurai, also known as Tosi, is a powerful burst damage and setup monster that has appeared in the Hall of Heroes, an event in Summoners War where players can farm monster pieces to acquire the featured unit. Tosi is built around chaining attacks and triggering his unique passive skill, Sword of the Supreme Sky Wolf, which can dramatically swing fights when activated. His Wield skill applies Defense Break and has a chance to trigger his special attack, while Air Slash boosts his Attack Speed and further increases his activation potential. His Light Slash deals strong AoE damage with bonus scaling against enemies with harmful effects or Dark attribute units, making it especially lethal in PvP matchups. When Sword of the Supreme Sky Wolf activates, Tosi attacks all enemies and prevents revival, often gaining an extra turn to continue pressure. With his aggressive kit and high burst potential, Tosi is a dangerous finisher who excels in PvP scenarios and fast-clearing teams when properly built.
Light String Master
The Light String Master, also known as Dongbaek, is a unique control and sustain monster that has appeared in the Hall of Heroes, an event in Summoners War where players can farm monster pieces to acquire the featured unit. Dongbaek focuses heavily on battlefield control through her “song” mechanics that disrupt enemy turn flow. Her Flower Blooming Song applies Glancing Hit debuffs to weaken incoming damage, while Melody of Resentment creates constant pressure by reducing enemy HP and Attack Power whenever they take turns, all while locking Dongbaek into a protected singing state that grants immunity to control effects. Her passive, Solo String, further manipulates turn order by decreasing her Attack Bar when enemies act during her song and increasing it when they do not, allowing her to control pacing in drawn-out fights. With her Guild Content Defense leader skill and strong turn-disruption toolkit, Dongbaek is a niche but powerful support unit for defensive PvP strategies and control-heavy team compositions.
Light Sylphid
The Light Sylphid, also known as Mihael, is a versatile support monster that has appeared in the Hall of Heroes, an event in Summoners War where players can farm monster pieces to acquire the featured unit. Mihael combines crowd control, sustain, and team protection, making her a strong utility pick in PvE content. Her Holy Cut applies Continuous Damage over time, while Strong Gust delivers solid single-target control by putting skills on cooldown and potentially stunning the enemy. Her awakened skill, Blessing of the Wind, is her strongest support ability, healing all allies, increasing their Defense, and granting Immunity to those at full HP, helping teams survive dangerous waves. With her Light Resistance leader skill and well-rounded toolkit, Mihael is a reliable support option for progression-focused teams, especially in dungeons and Trial of Ascension where survivability and control are key.
Dark Assassin
The Dark Assassin, also known as Isabelle, is a deadly burst damage dealer that has appeared in the Hall of Heroes, an event in Summoners War where players can farm monster pieces to acquire the featured unit. Isabelle specializes in eliminating targets quickly through massive single-target damage and rapid turn cycling. Her Expose Weakness can apply a Defense Break to set up stronger attacks, while Capture Opportunity boosts her Attack Power and Critical Rate before instantly granting another turn, allowing her to combo directly into her finishing move. Her signature skill, Endless Death, delivers huge damage and recovers a turn if it defeats an enemy, while also increasing all damage she deals while the skill is on cooldown. The skill can instantly reset whenever an ally or enemy dies, enabling devastating chain kills in battle. With her Speed leader skill and explosive damage potential, Isabelle is a terrifying PvP monster capable of snowballing fights once she secures a single elimination.
Dark Barbaric King
The Dark Barbaric King, also known as Hrungnir, is an aggressive bruiser monster that has appeared in the Hall of Heroes, an event in Summoners War where players can farm monster pieces to acquire the featured unit. Hrungnir excels at applying pressure through heavy damage, crowd control, and his powerful Berserk state. His Penalty skill applies Continuous Damage effects, while Axe of Punishment can stun enemies, block their healing, and prevent revival if he defeats them while Berserk is active. His signature skill, Frenzy, delivers strong damage, can instantly grant another turn, and places him into Berserk mode, greatly increasing his damage, Attack Speed, and sustain at the cost of some Defense. With his Guild Resistance leader skill and high-risk, high-reward playstyle, Hrungnir is a dangerous PvP unit capable of snowballing fights once he gains momentum.
Dark Black Tea Bunny
The Dark Black Tea Bunny, also known as Lavender, is a powerful control-oriented monster that has appeared in the Hall of Heroes, an event in Summoners War where players can farm monster pieces to acquire the featured unit. Lavender specializes in manipulating enemy Attack Bars and disrupting turn order, making her especially effective in crowd-control-focused teams. Her Magic Kettle can block enemies from receiving beneficial effects, while Spinning Tea Spoon attacks all enemies multiple times to heavily reduce their Attack Bars before attempting to stun them, with guaranteed stuns against enemies whose Attack Bars reach zero. Her signature skill, Midnight Teatime, equalizes all enemy HP and Attack Bars before further reducing their bars through multiple hits, creating huge momentum swings in battle. With her strong turn-control mechanics and disruptive utility, Lavender is a dangerous PvP and PvE monster capable of shutting down enemy teams and controlling the pace of fights.
Dark Blade Dancer
The Dark Blade Dancer, also known as Vereesa, is a powerful control and damage-dealing monster that has appeared in the Hall of Heroes, an event in Summoners War where players can farm monster pieces to acquire the featured unit. Vereesa specializes in manipulating Attack Bars while applying strong debuffs to entire enemy teams. Her Reverse Turn reduces an enemy’s Attack Bar, while Blade Dance of Night attacks multiple times to heavily decrease the target’s Attack Bar and deal Defense-ignoring damage if their bar reaches zero, making her especially deadly against controlled enemies. Her strongest skill, Lunar Eclipse, attacks all enemies three times, stripping beneficial effects, reducing Attack Power, and absorbing Attack Bar, giving her incredible utility in both PvP and PvE content. With her Guild HP leader skill and strong mix of crowd control, stripping, and burst damage, Vereesa is an excellent unit for turn-control teams that aim to dominate the pace of battle.
Dark Brownie Magician
Korona is a unique support monster that brings both offensive buffs and disruptive crowd control to battle. His skill “Run Run” lets him bounce toward the enemy for damage while giving him a chance to immediately take another turn, making him surprisingly fast-paced in combat. “Fever Time” boosts the Attack Power and Critical Rate of all allies for 2 turns, helping teams deal massive burst damage, while also giving Korona another chance to cycle turns quickly. His signature skill, “Kindness Gone Wrong,” attacks all enemies to remove both harmful and beneficial effects before putting them to sleep based on the number of effects removed, making him especially dangerous against buff-heavy teams. Combined with his Leader Skill that increases ally Critical Rate by 19%, Korona remains a fun and strategic monster for players who enjoy utility-focused gameplay.
Dark Chakram Dancer
Summoners War players who took part in the Hall of Heroes event had the opportunity to farm monster pieces and summon the powerful Dark Chakram Dancer, Belita. Belita is a dangerous attack-type monster known for her synergy with Boomerang Warriors and her ability to punish enemies with devastating debuffs. Her skill “Crescent Moon Slash” attacks the enemy twice and becomes even stronger against targets with low HP, while also allowing coordinated attacks with Boomerang Warriors for extra pressure. “Spirit Focus” removes all harmful effects from herself, boosts her Attack Power for 2 turns, and instantly grants another turn, making her highly efficient in battle. Her signature skill, “Moonlight Blow,” strikes an enemy twice to convert all beneficial effects into Continuous Damage effects before reducing the enemy’s HP further based on the number of harmful effects applied. Combined with her Leader Skill that increases dungeon Accuracy by 40%, Belita became a valuable monster for players looking to improve their dungeon teams and damage-over-time strategies during her Hall of Heroes appearance.
Dark Death Knight
The Dark Death Knight, also known as Dias, is a durable tank monster that has appeared in the Hall of Heroes, an event in Summoners War where players can farm monster pieces to acquire the featured unit. Dias is known for his exceptional survivability and defensive utility, making him a strong frontline protector in both PvE and PvP content. His Deadly Blow scales with his MAX HP and can block enemy healing, while Check and Destroy attacks twice to weaken both the enemy’s Attack Power and Defense, with damage that also scales from his HP. His passive skill, Control, is what truly makes him stand out, drastically reducing his chance of receiving critical hits, lowering damage taken from Light enemies, and reducing damage received by all allies. With his Resistance leader skill and powerful defensive passive, Dias is an excellent bruiser and support tank for teams that need extra survivability in long battles.
Dark Dice Magician
The Dark Dice Magician, also known as Monte, is a unique RNG-based control monster that has appeared in the Hall of Heroes, an event in Summoners War where players can farm monster pieces to acquire the featured unit. Monte’s entire kit revolves around rolling dice to trigger various effects, making him unpredictable and fun to use in battle. His Roll Dice skill attacks twice and can apply harmful effects such as Defense Break, Glancing Hit, or Unrecoverable depending on the dice results, while matching numbers can instantly grant him another turn. His Dice Trick spreads random debuffs or strips buffs from all enemies, with stronger effects occurring when higher dice totals are rolled. His signature skill, Destiny Dice, redistributes an enemy’s HP ratio based on the lower dice roll, creating unexpected swings in battle and potentially crippling high-HP targets. With his Arena Resistance leader skill and chaotic utility-focused kit, Monte is a niche control monster that can disrupt enemy teams through unpredictable but impactful effects.
Dark Dokkaebi Princess and Sapsaree
The Dark Dokkaebi Princess and Sapsaree, also known as Damee and Sapsaree, are a utility-focused control monster duo that appeared in the Hall of Heroes, an event in Summoners War where players can farm monster pieces to acquire the featured unit. Damee and Sapsaree specialize in supporting allies affected by crowd control while disrupting enemies with debuffs and turn manipulation. Their Bring It Here! skill attacks the enemy while creating a shield for the ally with the lowest HP, and Sapsaree can counterattack with a stun if Damee gains a turn while under inability effects. Run!! provides AoE Defense Break through multiple hits, helping set up stronger team damage. Their passive skill, Sapsaree Is My Friend, is what makes them unique, increasing the Attack Bar of allies suffering from inability effects and granting immunity to Attack Bar reduction while crowd controlled. With their HP leader skill and anti-control utility, Damee and Sapsaree are a niche but effective support option for teams looking to counter stun and control-heavy strategies in PvP battles.
Dark Gargoyle
The Dark Gargoyle, also known as Onyx, is a durable defense-based monster that has appeared in the Hall of Heroes, an event in Summoners War where players can farm monster pieces to acquire the featured unit. Onyx is built around tanking damage, provoking enemies, and using his unique statue mechanics to survive and disrupt fights. His Stone Claws scales with Defense, can stun enemies, and gradually increases his own Defense over time, making him harder to take down the longer the battle goes on. His Destructive Claws deals strong Defense-based damage while destroying the enemy’s HP equal to the damage dealt and applying provoke, followed by transforming him into a statue that grants damage reduction, immunity to inability effects, and healing when it ends. His passive, Statue of Immortal, further enhances his survivability by allowing him to begin battles or turns in statue form, making him extremely difficult to kill. With his Dark HP leader skill and powerful defensive kit, Onyx is a niche but highly resilient tank suited for stall strategies and long PvP fights.
Dark Hypnomeow
The Dark Hypnomeow, also known as Bombay, is a unique sleep-focused damage dealer that has appeared in the Hall of Heroes, an event in Summoners War where players can farm monster pieces to acquire the featured unit. Bombay’s kit revolves entirely around the sleep mechanic, turning what is normally a disadvantage into a powerful offensive tool. His Bubbly Bubble deals damage based on his MAX HP while also having a chance to strip buffs and put both himself and the enemy to sleep, setting up his passive effects. Sleep Talk allows him to still use skills while asleep, significantly boosting his damage while sleeping and making his wake-up turn extremely powerful after being hit. His Dream Invader passive adds even more threat by allowing him to ignore Defense when both he and the target are asleep, enabling devastating burst potential in the right conditions. With his HP scaling damage and unconventional sleep synergy, Bombay is a niche but dangerous unit capable of surprising burst damage in both PvE and specialized PvP setups.
Dark Jack-o’-lantern
The Dark Jack-o’-lantern, also known as Dusky, is a speed-based support and utility monster that has appeared in the Hall of Heroes, an event in Summoners War where players can farm monster pieces to acquire the featured unit. Dusky excels at team support and turn control through speed scaling and defensive shielding mechanics. His Trickster attacks multiple times while reducing enemy Attack Speed, with damage that increases based on his own Speed, making him stronger when built fast. Song of the Night Wind provides a powerful team-wide buff by increasing both Attack Speed and Critical Rate, enabling faster and more aggressive team rotations. His passive, The Night’s Comfort, rewards careful play by granting a shield to allies when he does not attack, while also boosting damage dealt while the shield is active. With his Dungeon Resistance leader skill and strong mix of speed manipulation, buffs, and protective scaling, Dusky is a versatile support unit ideal for PvE teams that rely on turn cycling and sustained damage.
Dark Kobold Bomber
The Dark Kobold Bomber, also known as Bering, is a powerful bomb and control-based monster that has appeared in the Hall of Heroes, an event in Summoners War where players can farm monster pieces to acquire the featured unit. Bering specializes in applying continuous pressure through bombs and skill disruption, making him especially dangerous in PvE waves and control-oriented PvP teams. His Firecracker attacks multiple times and can place bombs that detonate after a delay, while Multi-Firecracker hits all enemies repeatedly, applying Continuous Damage and potentially reducing its own cooldown for sustained use. His awakened skill, Magic Exterminator, is his most disruptive ability, stripping buffs and blocking enemy skill usage with cooldowns, effectively shutting down opposing teams for two turns. With his Dark Accuracy leader skill and strong combination of bombs, debuffs, and skill denial, Bering is a valuable control unit for players who want to limit enemy actions while steadily wearing them down.
Dark Lich
The Dark Lich, also known as Grego, is a scaling damage and control monster that has appeared in the Hall of Heroes, an event in Summoners War where players can farm monster pieces to acquire the featured unit. Grego is designed to become stronger as battles progress, especially in fights where units are constantly being defeated. His Soul Summoning attacks multiple times while reducing enemy Attack Speed, giving him steady control over turn order. Deadly Touch applies Defense Break and can convert Attack Speed reduction into a stun, adding another layer of disruption. His passive, King of the Dead, is what defines his playstyle—reducing both damage taken and healing received while massively increasing his Attack Power whenever any unit dies, allowing him to snowball heavily in drawn-out fights. With his Arena Resistance leader skill and powerful scaling mechanics, Grego is a situational but dangerous monster in PvP and PvE scenarios where units frequently fall in battle.
Dark Magic Knight
The Dark Magic Knight, also known as Lanett, is a fast-paced damage and utility monster that has appeared in the Hall of Heroes, an event in Summoners War where players can farm monster pieces to acquire the featured unit. Lanett combines multi-hit damage, defense break potential, and HP-based burst damage to pressure enemies effectively. Her awakened skill, Blade Surge, attacks multiple times and can apply Continuous Damage while dealing additional damage to all enemies on the final hit, making her useful for wave clearing and sustained fights. Magic Shot targets low-HP enemies with multiple hits, each capable of applying Defense Break, allowing her to finish off weakened opponents efficiently. Her Gravity Shot deals damage based on the enemy’s MAX HP while also healing allies based on the damage dealt, giving her both offensive pressure and team sustain. With her Attack Speed leader skill and balanced kit of damage and utility, Lanett is a versatile PvE monster that excels in dungeon progression and support-oriented damage roles.
Dark Neostone Fighter
The Dark Neostone Fighter, also known as Karl, is a powerful single-target damage dealer that has appeared in the Hall of Heroes, an event in Summoners War where players can farm monster pieces to acquire the featured unit. Karl is built around high burst damage, self-sustain, and finishing weakened enemies through his lethal critical-hit mechanics. His Combat Knife allows him to attack twice while boosting his own Attack Power, helping him scale quickly in combat. Relentless Strike increases his Critical Rate, deals strong damage that cannot glance, and heals him based on damage dealt, giving him strong survivability during fights. His signature skill, Piercing Dagger, is a devastating finishing move that always crits, ignores all damage reduction effects, and cannot be countered by death-prevention mechanics, making it extremely dangerous against tanky or defensive enemies. With his Attack Power leader skill and high burst potential, Karl is a strong PvE and PvP finisher who excels at deleting priority targets once they drop below threshold.
Dark Nine-tailed Fox
The Dark Nine-tailed Fox, also known as Kamiya, is a control and burst damage monster that has appeared in the Hall of Heroes, an event in Summoners War where players can farm monster pieces to acquire the featured unit. Kamiya is built around sleep manipulation and high-impact critical hits, allowing her to set up devastating control chains. Her awakened skill, Will-o’-the-Wisp, attacks multiple times while applying Branding and healing her based on damage dealt, giving her both pressure and sustain. Enchant provides strong crowd control by putting an enemy to sleep and immediately granting her another turn, enabling combo setups. Her signature skill, Nightmare, becomes extremely deadly when the target is asleep, guaranteeing a critical hit and converting sleep duration into stun duration, often locking down key enemies completely. With her Dark Attack Power leader skill and strong synergy between sleep and burst damage, Kamiya is a powerful PvE and niche PvP unit capable of controlling and eliminating priority targets in a single combo.
Dark Phantom Thief
The Dark Phantom Thief, also known as Guillaume, is a high-burst damage dealer that has appeared in the Hall of Heroes, an event in Summoners War where players can farm monster pieces to acquire the featured unit. Guillaume is designed to eliminate enemies quickly through powerful critical hits and ignore-defense mechanics. His Scene of the Crime delivers a strong single-target attack with a chance to stun, while Surprise Visit increases his Critical Rate, allows him to stun on crit, and deals damage that ignores all damage reduction effects, making it deadly against tanky targets. His passive, Elaborate Plan, significantly boosts his Critical Damage, but adds a trade-off by increasing his chance to receive glancing hits, though he gains Invincibility when hit by one, giving him situational survivability. With his Arena Attack Power leader skill and explosive damage potential, Guillaume is a niche but dangerous assassin-style monster capable of instantly deleting key enemies when properly set up.
Dark Rakshasa
The Dark Rakshasa, also known as Ran, is a powerful damage-focused monster that has appeared in the Hall of Heroes, an event in Summoners War where players can farm monster pieces to acquire the featured unit. Ran is built around explosive critical damage and self-enhancing offensive mechanics, making her a dangerous Arena-oriented attacker thanks to her Attack Power leader skill. Her Scene of the Crime delivers a heavy strike with a chance to stun, helping her control key targets early in a fight. Surprise Visit further boosts her Critical Rate, allows her to stun on critical hits, and deals damage that ignores all damage reduction effects, making it especially lethal against defensive monsters. Her passive, Elaborate Plan, doubles her Critical Damage while adding a risk-reward element by increasing her chance to receive glancing hits, though she gains Invincibility for a turn when that occurs. Overall, Ran excels as a high-risk, high-reward assassin capable of deleting priority enemies when her critical hits land.
Dark Samurai
The Dark Samurai, also known as Sige, is a powerful burst damage and execution-style monster that has appeared in the Hall of Heroes, an event in Summoners War where players can farm monster pieces to acquire the featured unit. Sige is built around chaining attacks and unlocking his signature finisher, making him especially dangerous in prolonged fights where setup conditions are met. His Wield skill applies Defense Break and can trigger the powerful Sword of the Supreme Sky Wolf effect, which becomes more likely with critical hits. Double Slash attacks multiple times while applying Continuous Damage and also has a chance to activate his special sword effect, increasing his threat level. His Dark Slash deals heavy AoE damage, scaling up against enemies with harmful effects and Light attribute units, while also contributing to Sword activation. When triggered, Sword of the Supreme Sky Wolf becomes a devastating finishing move that can eliminate enemies permanently by preventing revival and granting an extra turn on activation. With his strong scaling mechanics and execution potential, Sige excels as a high-impact nuker capable of snowballing fights when his skill chain is successfully triggered.
Dark Sniper MK I
The Dark Sniper Mk.I, also known as Dragunov, is a high-risk, high-reward damage dealer that has appeared in the Hall of Heroes, an event in Summoners War where players can farm monster pieces to acquire the featured unit. Dragunov is built around precision burst damage and a unique stance-based mechanic that rewards careful timing. His Accurate Fire deals strong single-target damage that ignores all damage reduction effects, making it effective against tanky opponents. His Hidden Aim stance dramatically increases his damage output by boosting his damage dealt while also increasing his chance to receive glancing hits, forcing players to position him carefully for maximum payoff. His passive, Reloading, allows him to maintain this stance more effectively and boosts his Attack Bar when he secures kills while in Hidden Aim, enabling potential snowball turns. With his Critical Rate leader skill and powerful execution-style damage, Dragunov excels as a situational nuker capable of deleting key targets when properly set up.
Dark Steel Commander
The Dark Steel Commander, also known as Evan, is a precision-focused damage dealer that has appeared in the Hall of Heroes, an event in Summoners War where players can farm monster pieces to acquire the featured unit. Evan is designed to break through defenses and apply consistent pressure through guaranteed follow-up damage and strong single-target control. His Commander Strike deals damage that ignores all damage reduction effects, making it effective against tanky enemies. Steel Swordsmanship strikes twice with a high chance to apply Defense Break and stun, giving him strong utility alongside damage. His passive, Meticulous Attack, adds an additional guaranteed critical hit attack that cannot be counterattacked, significantly boosting his burst potential—especially against Light monsters, where his damage is doubled. With his Arena Accuracy leader skill and reliable damage mechanics, Evan functions as a strong PvP-oriented bruiser capable of dismantling key targets while maintaining pressure through follow-up attacks.
Dark Succubus
The Dark Succubus, also known as Isael, is a sleep-control and utility-based monster that has appeared in the Hall of Heroes, an event in Summoners War where players can farm monster pieces to acquire the featured unit. Isael is designed around manipulating enemies under Sleep status while disrupting their buffs and sustain. Her Dreamy Invitation can apply Sleep and recover her Attack Bar when successful, allowing her to cycle turns efficiently. Twisted Joy enhances her control by converting enemy beneficial effects into harmful sleep-related debuffs, making it harder for opponents to maintain momentum. Her Night Hag’s Scuttle provides AoE healing disruption and gains significant bonus damage against sleeping targets by ignoring part of their Defense, rewarding proper setup. With her Arena Defense leader skill and strong sleep synergy, Isael excels as a disruptive support-controller capable of locking down enemies while steadily weakening their ability to recover or buff.
Dark Sylph
The Dark Sylph, also known as Aschubel, is a strong turn-control and crowd-control monster that has appeared in the Hall of Heroes, an event in Summoners War where players can farm monster pieces to acquire the featured unit. Aschubel is built around manipulating Attack Bars and locking enemies down through sleep, making him a valuable utility unit in PvE and PvP scenarios. His Spirit Throw reduces enemy Attack Bar, helping him disrupt turn order early in fights. Turbulence is his signature skill, instantly setting an enemy’s Attack Bar to zero while boosting his own, allowing him to control key threats and gain tempo advantage. His ultimate skill, Nightfall, puts all enemies to sleep for multiple turns while preventing them from receiving beneficial effects, creating powerful setup opportunities for his team. With his Attack Speed leader skill and reliable control kit, Aschubel excels as a turn-denial support capable of completely shutting down enemy momentum when used strategically.
Dark Undine
The Dark Undine, also known as Tilasha, is a versatile support monster that has appeared in the Hall of Heroes, an event in Summoners War where players can farm monster pieces to acquire the featured unit. Tilasha combines offensive debuffs, team sustain, and revival utility, making her a flexible pick in longer battles. Her awakened skill, Dark Drop (Strengthened), applies Glancing Hit debuffs to enemies and becomes guaranteed under specific debuff conditions, helping reduce incoming damage for her team. Dark Frenzy attacks all enemies while reducing their Attack Bar and simultaneously healing the ally with the lowest HP, giving her both control and recovery in one skill. Her standout ability, Dark Return, provides powerful clutch utility by reviving a fallen ally with a turn ready, or alternatively sacrificing HP from a living ally to grant Life Drain and an immediate turn. With her Dark Defense leader skill and hybrid support kit, Tilasha excels as a sustain-oriented control unit capable of stabilizing fights and turning battles around through timely support plays.
Wind Anubis
The Wind Anubis, also known as Iunu, is a scaling debuff and revival-based monster that has appeared in the Hall of Heroes, an event in Summoners War where players can farm monster pieces to acquire the featured unit. Iunu is designed to pressure enemies through healing disruption, Branding, and Oblivion effects while becoming stronger each time he returns to life. His Pierce Soul attacks multiple times with a chance to disturb enemy HP recovery, making him effective against sustain-heavy teams. Brand of Hell is his core skill, applying both Oblivion and Branding while scaling damage based on the enemy’s missing HP, allowing him to hit harder as targets weaken. His passive, Underworld King’s Return, gives him a second chance at life by reviving with Attack Bar and immediately counterattacking the enemy that killed him, while also increasing his Attack Power with each revival. With his Guild Accuracy leader skill and snowballing revive mechanics, Iunu excels in prolonged battles where attrition and repeated pressure determine the outcome.
Wind Assassin
The Wind Assassin, also known as Tanya, is a high-burst damage dealer that has appeared in the Hall of Heroes, an event in Summoners War where players can farm monster pieces to acquire the featured unit. Tanya is built around fast assassination potential, self-buffing, and chaining kills to snowball through enemy teams. Her Expose Weakness applies Defense Break with a chance, helping her set up for lethal follow-up damage. Capture Opportunity boosts her Attack Power and Critical Rate while granting an immediate extra turn, allowing her to quickly eliminate key targets. Her signature skill, Shadow Assault, deals heavy damage and disrupts healing, and if she secures a kill, she can immediately strike another enemy with increased damage, making her extremely dangerous in low-HP cleanup scenarios. With her Critical Rate leader skill and strong kill-chaining mechanics, Tanya excels as a fast-paced assassin capable of dismantling teams once she gains momentum.
Wind Asura
The Wind Asura, also known as Usha, is a multi-hit damage and control monster that has appeared in the Hall of Heroes, an event in Summoners War where players can farm monster pieces to acquire the featured unit. Usha is built around overwhelming enemies with repeated attacks, scaling damage through debuffs and Attack Bar control. Her Brutal Fists strikes multiple times with a chance to apply Branding and can trigger an additional hit if her Attack Power is higher than the target, rewarding offensive builds. God’s Weapon provides consistent AoE pressure with multiple hits and chances to apply Continuous Damage, making her effective in sustained fights. Her signature skill, Barrage of Madness, unleashes multiple attacks across all enemies while draining their Attack Bars, with increased hits depending on the number of harmful effects already present on the targets. With her strong multi-hit kit and turn disruption potential, Usha excels as a PvE-oriented bruiser who steadily wears down enemies while controlling their ability to act.
Wind Blade Dancer
The Wind Blade Dancer, also known as Cordelia, is a fast-paced attack and control monster that has appeared in the Hall of Heroes, an event in Summoners War where players can farm monster pieces to acquire the featured unit. Cordelia is designed around Attack Bar manipulation, speed scaling, and preventing enemy buffs while steadily increasing her own damage output. Her Reverse Turn reduces an enemy’s Attack Bar, helping her disrupt turn order and control key targets. Blade Dance of Night strikes multiple times with strong Attack Bar reduction, and when the target is fully depleted, it deals defense-ignoring damage, making it a powerful finishing tool. Her passive, Accelerando, boosts her Attack Power based on her Attack Speed and applies Beneficial Effects Blocked on every attack, ensuring enemies struggle to buff or sustain themselves. With her Guild Attack Power leader skill and strong synergy between speed and pressure, Cordelia excels as a momentum-based damage dealer who dominates fights through control and rapid offense.
Wind Boomerang Warrior
The Wind Boomerang Warrior, also known as Zenobia, is a fast-paced control and support damage dealer that has appeared in the Hall of Heroes, an event in Summoners War where players can farm monster pieces to acquire the featured unit. Zenobia is designed around synergy, debuff extension, and turn cycling, especially when paired with Chakram Dancers. Her Returning Boomerang applies Defense Break and enables powerful team attack synergy when paired with allies of the Chakram Boomerang duo, creating extra coordinated damage. Spirit Focus is a strong self-purification tool that removes harmful effects, boosts her Attack Power, and grants an immediate extra turn, allowing her to maintain momentum or recover from control effects. Her signature skill, Vacuum Boomerang, delivers a strong single-target hit that stuns and extends debuffs on the enemy, becoming even more oppressive when combined with Chakram partners who can further increase debuff duration. With her Guild Attack Speed leader skill and strong utility-based kit, Zenobia excels in PvE and PvP compositions focused on sustained control and debuff chaining.
Wind Brownie Magician
The Wind Brownie Magician, also known as Aquila, is a utility-focused support and turn-cycle monster that has appeared in the Hall of Heroes, an event in Summoners War where players can farm monster pieces to acquire the featured unit. Aquila is designed to support team tempo, strip enemy buffs, and potentially chain multiple turns through his passive turn-gain mechanics. His Run Run skill allows him to attack and occasionally gain an extra turn, helping him cycle skills quickly. Fever Time boosts the entire team’s Attack Power and Critical Rate while also giving him a chance to immediately act again, making him a strong opener in offensive teams. His key skill, Unexpected Exposure, strips all beneficial effects from enemies and can grant him an instant extra turn if successful, allowing him to maintain pressure and disrupt enemy setups. With his Accuracy leader skill and strong buff control, Aquila is widely used as a reliable support unit in PvP and PvE teams that rely on fast openings and enemy stripping.
Wind Chakram Dancer
The Wind Chakram Dancer, also known as Melissa, is a high-synergy damage and debuff monster that has appeared in the Hall of Heroes, an event in Summoners War where players can farm monster pieces to acquire the featured unit. Melissa is designed around team coordination, scaling damage, and ignoring enemy defenses through combo-based mechanics with Boomerang Warriors. Her Crescent Moon Slash deals increased damage based on the enemy’s missing HP and triggers cooperative attacks when paired with Boomerang Warriors, boosting overall team damage output. Double Strike applies both Defense Break and Attack Power reduction, giving her strong utility alongside offensive pressure. Her signature skill, Massacre Dance, delivers high burst damage that ignores damage reduction effects and becomes stronger depending on the number of buffs and debuffs on the target, while also synergizing with Boomerang Warriors to ignore beneficial effects entirely. With her Dungeon HP leader skill and powerful duo-based mechanics, Melissa excels in PvE content where sustained damage and coordinated attacks are key to clearing waves efficiently.
Wind Choco Knight
The Wind Choco Knight, also known as Praline, is a versatile support and bruiser monster that has appeared in the Hall of Heroes, an event in Summoners War where players can farm monster pieces to acquire the featured unit. Praline is built around team support, control, and sustained pressure through Attack Bar manipulation and HP-scaling damage. Her Bitter Strike reduces enemy Attack Bar, helping her disrupt turn order and slow down key threats. Choco Warrior’s Strike is a multi-hit skill that scales with her MAX HP while applying stun and HP recovery disruption, making her effective against healing-based teams. Her support skill, Chivalry of the Dessert Kingdom, boosts the entire team’s Attack Power and Critical Rate while also providing an Attack Bar boost, allowing allies to take turns faster and hit harder. With her Attack Speed leader skill and balanced mix of control and support, Praline excels in PvE and PvP situations where team tempo and sustain disruption are crucial.
Wind Dice Magician
The Wind Dice Magician is a unique RNG-based support and control monster that has appeared in the Hall of Heroes, an event in Summoners War where players can farm monster pieces to acquire the featured unit. This monster is built entirely around dice mechanics that influence damage, control effects, and even revival support. His Roll Dice skill attacks twice while applying different debuffs depending on the dice results, with a chance to chain another turn if the same number is rolled. Unlucky 7 affects all enemies, applying stun or Attack Speed reduction depending on the total dice value, and also has the potential to grant an extra turn, making him highly unpredictable in combat. His passive, To Live or To Die, adds a strong support element by healing himself every turn through dice rolls and even reviving a fallen ally with variable benefits depending on the roll outcome. With his Guild Attack Speed leader skill and heavily RNG-driven kit, the Wind Dice Magician excels as a chaotic but powerful support unit capable of controlling fights, sustaining allies, and turning battles through luck-based high-impact effects.
Wind Horus
The Wind Horus, Imesety, is a strong turn-control support Monster in Summoners War that also appeared in the “Hall of Heroes” event, where players can farm Monster pieces to summon him. Imesety is built around manipulating the enemy’s Attack Bar while boosting his team’s tempo, making him valuable in both PvE and PvP situations. His Leader Skill increases the Critical Rate of ally Monsters in the Arena by 24%, giving his team a consistent damage boost. With Overpower, he can directly reduce an enemy’s Attack Bar, disrupting their turn cycle and creating openings for his allies. His AoE skill, Desert Wind, applies heavy crowd control by reducing both Attack Bar and Attack Speed across all enemies while scaling its damage with his own Speed, making him more threatening as he builds Speed stats. Finally, Marching Shout provides a powerful support tool by increasing allies’ Defense and Critical Rate while instantly filling a key ally’s Attack Bar, enabling clutch plays or immediate skill rotations. Overall, Imesety is a Hall of Heroes unit focused on speed control, team empowerment, and consistent battlefield disruption.
Wind Hypnomeow
The Wind Hypnomeow, Nebelung, is a unique sustain and control Monster in Summoners War that also appeared in the “Hall of Heroes” event, where players can farm Monster pieces to summon her. Nebelung is built around sleep mechanics and team survivability, making her a highly unconventional support unit. Her Leader Skill increases the HP of ally Monsters by 25%, giving the team extra durability. With Bubbly Bubble, she deals damage scaling with her MAX HP while applying sleep effects to both the enemy and herself, creating a risky but synergistic control loop. Her Foresight Dream (Passive) turns that drawback into strength by allowing her to use skills while sleeping, healing allies whenever she acts in that state and punishing enemies who wake targets from sleep. Additionally, Dream Fairy (Passive) provides a powerful safety net by preventing allies under sleep from being defeated by enemy attacks, greatly increasing team survivability in clutch situations. Overall, Nebelung is a Hall of Heroes unit that excels in stall strategies, healing, and sleep-based team protection.
Wind Kobold Bomber
The Wind Kobold Bomber, Taurus, is a utility-focused damage dealer in Summoners War that also appeared in the “Hall of Heroes” event, where players can farm Monster pieces to summon him. Taurus specializes in bomb-based pressure and turn cycling, making him effective at disrupting enemy rotations while setting up delayed burst damage. His Leader Skill increases the Accuracy of ally Monsters with the Wind attribute by 50%, significantly improving debuff consistency for Wind teams. With Firecracker, he launches multiple bomb attacks, with a chance to apply a delayed detonation that can pressure enemies over time. His Time Bomb is a key skill, placing bombs on all enemies while boosting his own Attack Bar, allowing him to rapidly cycle into follow-up turns. His awakened skill, Electric Bomb, detonates across all enemies and increases their skill cooldowns, providing strong AoE disruption that cannot glance, ensuring reliable control. Overall, Taurus is a Hall of Heroes unit built around bomb mechanics, turn acceleration, and skill cooldown disruption to control the flow of battle.
Wind Lich
The Wind Lich, Fuco, is a durable control and counterattacking Monster in Summoners War that also appeared in the “Hall of Heroes” event, where players can farm Monster pieces to summon him. Fuco is designed around sustain, speed control, and punishing enemies for attacking him, making him a strong defensive pick in prolonged fights. His Leader Skill increases the Attack Power of ally Monsters in the Arena by 33%, giving his team a solid offensive boost. With Soul Summoning, he attacks multiple times while applying Attack Speed reduction, helping to slow down enemy turn cycles. His Deadly Touch further enhances his control by applying Defense break and converting speed reduction into stuns, increasing his disruption potential. The defining part of his kit is Wall of the Dead (Passive), which grants him a constant shield each turn, reduces enemy Attack Speed when he is hit, and even triggers a counterattack with Deadly Touch if the shield is broken, making him extremely annoying to deal with. Overall, Fuco is a Hall of Heroes unit built to outlast opponents through sustained defense, control effects, and punishing retaliation mechanics.
Wind Magic Knight
The Wind Magic Knight, Lupinus, is a versatile control and damage-dealing Monster in Summoners War that also appeared in the “Hall of Heroes” event, where players can farm Monster pieces to summon her. Lupinus is built around disrupting enemy turns while applying steady pressure through multi-hit skills and cooldown control. Her Leader Skill increases the Critical Rate of ally Monsters by 19%, giving her team a consistent boost in damage potential. With her awakened skill Blade Surge, she strikes multiple times while reducing enemy Attack Speed, helping to slow down enemy rotations. Her Magic Surge provides strong single-target control by silencing enemies who lack buffs, preventing them from using key active skills. Meanwhile, Tempest Sword delivers powerful hybrid damage that scales with enemy MAX HP while also draining Attack Bar, making it both a threat and a tempo-control tool. Overall, Lupinus is a Hall of Heroes unit that excels at controlling the battlefield through silence, speed reduction, and Attack Bar manipulation while still contributing meaningful damage.
Wind Mermaid
The Wind Mermaid, Cichlid, is a strong support and utility Monster in Summoners War that also appeared in the “Hall of Heroes” event, where players can farm Monster pieces to summon her. Cichlid is designed around sustain, buff control, and targeted disruption, making her especially useful in both PvE and PvP situations. Her Leader Skill increases the Accuracy of ally Monsters by 30%, helping ensure debuffs land more reliably. With Mana Bubble, she deals damage scaling with her MAX HP while also removing beneficial effects from enemies, giving her both offensive pressure and utility. Her Air Shield provides strong team support by cleansing harmful effects and granting a shield based on her HP, improving survivability for key allies. Meanwhile, Crushed Hopes allows her to repeatedly strike a target with guaranteed attribute advantage, stripping buffs, applying Defense break, and increasing skill cooldowns, making her a powerful control tool against dangerous enemies. Overall, Cichlid is a Hall of Heroes unit that excels as a hybrid support capable of protecting allies while disrupting enemy strategies.
Wind Neostone Agent
The Wind Neostone Agent, Olivia, is a versatile support Monster in Summoners War that also appeared in the “Hall of Heroes” event, where players can farm Monster pieces to summon her. Olivia is built around cleansing, turn control, and team protection, making her a strong utility pick in both Guild and PvE content. Her Leader Skill increases the Defense of ally Monsters in Guild content by 33%, improving overall team durability. With Preemptive Strike, she applies debuffs that increase the enemy’s chance of landing Glancing Hits, slightly reducing incoming damage from critical threats. Her Briefing skill provides strong utility by cleansing an ally, filling their Attack Bar, or granting Recovery if no debuffs are present, ensuring consistent value in different situations. Meanwhile, Lock Down allows her to reduce enemy Attack Bars while simultaneously boosting her team with Defense increase and Immunity, giving both control and protection in one skill. Overall, Olivia is a Hall of Heroes unit that excels at stabilizing fights through cleansing, turn manipulation, and defensive support.
Wind Ninja
The Wind Ninja, Orochi, is a fast-paced damage and turn-control Monster in Summoners War that also appeared in the “Hall of Heroes” event, where players can farm Monster pieces to summon him. Orochi is built around Attack Speed scaling, allowing him to become increasingly dangerous as his Speed stat grows. His Leader Skill increases the Attack Speed of ally Monsters with the Wind attribute by 30%, making him especially valuable in Wind-focused teams. With Ninja Stars, he throws shurikens that scale with his Speed and can apply Continuous Damage, providing consistent pressure over time. His Slicing Winds delivers heavy single-target damage while also drastically reducing the enemy’s Attack Bar, helping him control turn order. Meanwhile, Storm and Gale unleashes a flurry of hits that scale strongly with Speed and can apply additional Continuous Damage on critical hits, making him a strong AoE pressure unit. Overall, Orochi is a Hall of Heroes Monster that excels in speed-based damage scaling and Attack Bar manipulation, rewarding players who invest heavily in Speed stats.
Wind Phantom Thief
The Wind Phantom Thief, Julien, is a disruptive control and damage-dealing Monster in Summoners War that also appeared in the “Hall of Heroes” event, where players can farm Monster pieces to summon him. Julien is designed around high-impact burst attacks combined with crowd control, making him dangerous in both single-target and AoE situations. His Leader Skill increases the HP of ally Monsters in the Arena by 33%, giving his team extra survivability. With Scene of the Crime, he deals damage while applying a chance-based stun, helping him interrupt enemy turns early. His Surprise Visit is a strong burst tool that gains increased critical chance, can ignore damage reduction, and stuns on a critical hit, making it a reliable finisher against key targets. Meanwhile, Showtime allows him to strike all enemies multiple times with additional stun chances, providing valuable AoE disruption in longer fights. Overall, Julien is a Hall of Heroes unit that combines burst damage and consistent stun pressure to control the battlefield while threatening enemy teams.
Wind Pierret
The Wind Pierret, Sophia, is a versatile damage and utility Monster in Summoners War that also appeared in the “Hall of Heroes” event, where players can farm Monster pieces to summon her. Sophia is designed as a hybrid attacker with sustain, buff removal, and Attack Bar control, making her effective in both PvE and PvP scenarios. Her Leader Skill increases the Resistance of ally Monsters by 30%, helping the team resist debuffs more consistently. With Double Shot, she can attack multiple times while removing beneficial effects, giving her strong anti-buff utility. Her Air Slash provides both self-sustain and potential Attack Bar gain, allowing her to cycle turns faster when conditions are met. Meanwhile, Spinning Slash delivers high multi-hit damage while applying Defense break and can fully drain the enemy’s Attack Bar when she is at full HP, making her extremely dangerous against key targets. Overall, Sophia is a Hall of Heroes unit that excels at controlling buffs, sustaining herself in fights, and applying strong single-target pressure through multi-hit burst damage.
Wind Pirate Captain
The Wind Pirate Captain, Barque, is a fast-paced damage and control Monster in Summoners War that also appeared in the “Hall of Heroes” event, where players can farm Monster pieces to summon him. Barque is built around chaining attacks, applying debuffs, and manipulating Attack Bar, making him effective at disrupting enemy tempo while dealing consistent damage. His Leader Skill increases the Critical Rate of ally Monsters in Guild Battles by 24%, giving his team a solid damage boost in Guild-focused content. With Backspin Slash, he can quickly strike an enemy while applying Defense Break, setting up stronger follow-up damage. His Pirate’s Strike further enhances his control by absorbing Attack Bar and applying Branding, increasing the damage enemies take. His awakened skill, Shoot n’ Slash, combines both of his core attacks into a powerful chained sequence while granting him additional Attack Bar based on the number of harmful effects on the target, allowing him to snowball turns in extended fights. Overall, Barque is a Hall of Heroes unit that excels at aggressive debuffing, Attack Bar control, and combo-driven damage pressure.
Wind Poison Master
The Wind Poison Master, Jarrett, is a strong damage-over-time and control Monster in Summoners War that also appeared in the “Hall of Heroes” event, where players can farm Monster pieces to summon him. Jarrett is designed to overwhelm enemies through Continuous Damage stacking while adding stun pressure and buff control, making him especially effective in prolonged PvE fights and control-based teams. His Leader Skill increases the Critical Rate of ally Monsters in the Dungeons by 24%, improving overall team damage consistency in PvE content. With Concussive Shot, he can apply a single-target stun, giving him early control potential. His Poison Shot Fire removes beneficial effects while applying Continuous Damage, allowing him to weaken buff-reliant enemies. Meanwhile, Chemical Gas Spray is his signature AoE skill, hitting all enemies multiple times with a high chance to apply Continuous Damage and occasional stuns, while also scaling its damage based on existing poison stacks. Overall, Jarrett is a Hall of Heroes unit that excels at sustained pressure through poison stacking, AoE disruption, and gradual battlefield control.
Wind Rakshasa
The Wind Rakshasa, Yen, is a fast-paced damage and turn-control Monster in Summoners War that also appeared in the “Hall of Heroes” event, where players can farm Monster pieces to summon her. Yen is built around Attack Speed scaling, multi-hit pressure, and gaining extra turns, making her a highly aggressive and momentum-based unit. Her Leader Skill increases the Attack Power of ally Monsters by 25%, giving her team a straightforward offensive boost. With Swing, she strikes with a whip while potentially reducing the enemy’s Attack Speed, and the damage scales with her own Speed, rewarding high-Speed builds. Her Fast Swing delivers multiple hits while absorbing Attack Bar and applying Continuous Damage on critical hits, further increasing her pressure and control. The defining part of her kit is Dancing Whip (Passive), which gives her a chance to gain extra turns after acting, with the chance increasing until it triggers, allowing her to potentially chain turns and overwhelm enemies if left unchecked. Overall, Yen is a Hall of Heroes unit that excels at Speed-scaling damage, Attack Bar disruption, and snowballing through extra turn mechanics.
Wind Rune Blacksmith
The Wind Rune Blacksmith, Celine, is a strong defensive support Monster in Summoners War that also appeared in the “Hall of Heroes” event, where players can farm Monster pieces to summon her. Celine is built around enhancing team durability while converting buffs into offensive pressure, making her a valuable hybrid support in longer battles. Her Leader Skill increases the Defense of ally Monsters with the Wind element by 40%, giving Wind teams significant survivability. With Power Swing, she can land a stun to interrupt enemy actions and provide additional control. Her Beneficial Hammering skill is a powerful team-wide buff that boosts both Attack Power and Defense while potentially granting a high-value shield based on her level, greatly improving team sustain. The defining strength of her kit is Customization (Passive), which turns ally buffs into additional debuffs on enemies—reducing Defense when allies gain Attack Power and reducing Attack Power when allies gain Defense—creating constant pressure and indirect control throughout fights. Overall, Celine is a Hall of Heroes unit that excels at team support, defensive scaling, and passive battlefield disruption through buff synergy.
Wind Sniper MK I
The Wind Sniper Mk.I, Carbine, is a high-risk, high-reward damage dealer in Summoners War that also appeared in the “Hall of Heroes” event, where players can farm Monster pieces to summon him. Carbine is built around precision burst damage and positional setup, rewarding careful timing and enemy misplays. His Leader Skill increases the Resistance of ally Monsters in Guild Content by 40%, giving his team extra protection against debuffs in Guild battles. With Accurate Fire, he deals damage that ignores all damage reduction effects, making him a reliable finisher against tanky targets. His signature skill, Hidden Aim, allows him to enter a powerful stance that dramatically increases his damage output while making him more vulnerable to Glancing Hits, creating a strategic trade-off between offense and survivability. His Veteran (Passive) further enhances his momentum by boosting his Attack Bar and Attack Power whenever enemies land Glancing Hits on him, allowing him to quickly recover and strike back harder. Overall, Carbine is a Hall of Heroes unit that excels at burst assassination plays and punishing enemy miscalculations through stance-based combat mechanics.
Wind Sylph
The Wind Sylph, Shimitae, is a fast-paced control and damage Monster in Summoners War that also appeared in the “Hall of Heroes” event, where players can farm Monster pieces to summon him. Shimitae is built around Attack Speed scaling, Attack Bar manipulation, and buff control, making him a strong tempo-based unit in both PvE and PvP scenarios. His Leader Skill increases the Attack Speed of ally Monsters in the Arena by 24%, helping his team take turns more frequently. With Spirit Throw, he can reduce an enemy’s Attack Bar, disrupting their turn order early in a fight. His awakened skill, Cyclone, hits all enemies multiple times while increasing their chance to land Glancing Hits, weakening their offensive consistency as its damage scales with his own Speed. Meanwhile, Airbender removes all beneficial effects from a target while absorbing a large portion of their Attack Bar, dealing increased damage when buffs are absent. Overall, Shimitae is a Hall of Heroes unit that excels at controlling enemy tempo through Speed scaling, buff stripping, and Attack Bar denial.
Wind Sylphid
Wind Sylphid Acasis is a supportive Wind-element monster in Summoners War that notably appeared in the “Hall of Heroes” event, a special limited-time dungeon where players can farm monster pieces to summon specific monsters like her. Acasis brings strong team utility through her kit, starting with a leader skill that increases the Resistance of allied Wind monsters by 50%, making her especially valuable in Wind-focused compositions. Her Windy Cut applies consistent pressure with a chance to inflict Continuous Damage for 3 turns, while her Twister deals AoE damage scaling with her MAX HP and simultaneously heals allies, giving her both offensive and sustain value. Her Force Field further strengthens her role as a support unit by granting all allies a protective shield based on her HP and reducing the chance of receiving critical hits, helping the team survive burst damage. Overall, Acasis stands out as a durable support hybrid that blends healing, shielding, and damage-over-time utility, which is why she was a memorable pick for the Hall of Heroes rotation.
Wind Undine
Wind Undine Delphoi is a highly valuable support monster in Summoners War that appeared in the “Hall of Heroes” event, where players can farm monster pieces to summon specific limited monsters through dedicated dungeon farming. Delphoi brings strong defensive utility to Wind-based teams through her leader skill, which increases the Defense of all Wind allies by 40%, making her especially useful in sustaining mono-Wind compositions. Her awakened skill Lightning Drop applies Attack Speed reduction with a scaling condition that guarantees the debuff if the enemy is faster, giving her strong control against speed-based threats. Mind Shock adds disruption by putting skills on cooldown and applying Oblivion, shutting down passive-heavy enemies and key skill rotations. Her most important tool, Spirit’s Blessing, is a powerful team-wide cleanse that removes all harmful effects, heals allies by 30%, and grants Immunity for 2 turns, making her one of the more reliable defensive supports from the Hall of Heroes lineup.
Wind String Master
Wind String Master Yeonhwa is a unique control-oriented support monster from Summoners War that appeared in the “Hall of Heroes” event, where players can farm monster pieces over a limited time to summon specific monsters through repeated dungeon runs. Yeonhwa is designed around disruptive battlefield control through her musical mechanics, starting with her Guild Content leader skill that increases Resistance of ally monsters by 40%, helping teams resist debuffs in competitive fights. Her skill Flower Blooming Song applies a chance to increase enemies’ Glancing Hit rate, reducing their overall damage reliability. The core of her kit, Melody of Resentment, passively drains enemy HP each time they take a turn while also reducing their Attack Power, all while providing herself with damage reduction but limiting her own direct actions as she maintains the song. This is further reinforced by her passive Master Hands, which automatically triggers her song when she is attacked outside of it and reduces incoming damage while active, making Yeonhwa a sustained, disruptive presence that slowly wears down enemy teams in prolonged battles.
Water Anubis
Water Anubis Avaris is a strong offensive-support hybrid monster from Summoners War that originally appeared in the “Hall of Heroes” event, where players can farm monster pieces over a limited time to summon him through dedicated dungeon farming. Avaris brings solid pressure in longer fights thanks to his Leader Skill, which increases the Resistance of ally monsters in Guild Battles by 40%, helping teams resist control effects. His awakened skill Pierce Soul attacks twice while disrupting enemy healing, with damage scaling higher as the target’s HP drops, making him especially threatening against weakened enemies. Brand of Hell further amplifies his pressure by striking three times with a high chance to apply Branding, also scaling damage based on the enemy’s missing HP, allowing him to snowball in drawn-out fights. His passive, Soul Destroyer, adds a powerful finishing mechanic by preventing enemies he kills from being revived while granting him a protective buff, making Avaris a dangerous execution-style unit that excels at closing out fights in Guild content.
Water Barbaric King
Water Barbaric King Aegir is a powerful bruiser-type monster from Summoners War that appeared in the “Hall of Heroes” event, where players can farm monster pieces through limited-time dungeon content to summon him. Aegir brings strong Guild Battle utility through his Leader Skill, which increases the HP of ally monsters by 33%, giving teams extra survivability in longer fights. His skill Penalty applies Continuous Damage effects with a chance to pressure enemies over time, while also dealing solid damage. Wrathful Attack enhances his tempo by branding the enemy and boosting his own Attack Bar, with additional enemy Attack Bar reduction when in Berserk state, making him more disruptive in turn control. His key skill, Confiscate, allows him to strike twice with a high chance to steal buffs and absorb Attack Bar, and then enter a powerful Berserk state that boosts his damage, speed, and sustain while reducing his defense. This combination of buff control, scaling damage, and self-buffing makes Aegir a versatile and aggressive frontliner in Guild content.
Water Blade Dancer
Water Blade Dancer Lariel is a control-focused monster from Summoners War that appeared in the “Hall of Heroes” event, where players can farm monster pieces through limited-time dungeon farming to eventually summon her. She brings strong utility in Guild Content thanks to her Leader Skill, which increases the Accuracy of ally monsters by 40%, helping teams land key debuffs more reliably. Her skill Reverse Turn provides single-target pressure by attacking and reducing the enemy Attack Bar, potentially disrupting their turn cycle. Crescent Blade expands her control by striking all enemies twice with a chance to slow their Attack Speed, making her effective at controlling enemy tempo in group fights. Her signature skill, Moonlight Dance, is a rapid multi-hit attack that drains Attack Bar heavily and punishes enemies with true damage that ignores Defense once their Attack Bar hits zero, allowing her to secure kills while locking down turn order.
Water Boomerang Warrior
Water Boomerang Warrior Sabrina is a strong damage-and-support hybrid monster from Summoners War that appeared in the “Hall of Heroes” event, where players can farm monster pieces through limited-time dungeon runs to summon her. She provides valuable team utility through her Leader Skill, increasing Accuracy of ally monsters in Guild content by 40%, which helps debuff-heavy teams land key effects more consistently. Her skill Returning Boomerang applies Defense break potential while also enabling powerful synergy with Chakram Dancers, allowing joint attacks that significantly boost overall team damage. Triple Strike further strengthens her role by striking multiple times with chances to reduce both Defense and Attack Power while also blocking enemy healing, making her disruptive in sustained fights. Her passive, Female Warrior, rewards smart targeting by increasing her damage against buffless enemies while reducing damage taken from buffed opponents, and it also extends this synergy to Chakram Dancers, making Sabrina a core part of the well-known Boomerang–Chakram combination.
Water Chakram Dancer
Water Chakram Dancer Talia is a high-impact damage dealer from Summoners War that originally appeared in the “Hall of Heroes” event, where players can farm monster pieces through limited-time dungeon content to summon her. She is especially valued in dungeon and PvE teams thanks to her Leader Skill, which increases the Critical Rate of ally monsters in Dungeons by 24%, improving overall team consistency. Her skill Crescent Moon Slash delivers strong multi-hit damage that scales up as the enemy’s HP gets lower, making her excellent for finishing targets, while also enabling powerful synergy with Boomerang Warriors through joint attack mechanics. Spirit Focus provides self-cleanse, a strong Attack Power boost, and an immediate extra turn, allowing her to cycle into damage quickly or recover from control effects. Her main burst skill, Deadly Dance, hits twice with significantly increased damage against low-HP enemies and becomes even deadlier when paired with a Boomerang Warrior, forming one of the most iconic duo combinations in the game for fast, efficient enemy takedowns.
Water Choco Knight
Water Choco Knight Ganache is a durable support-style monster from Summoners War that appeared in the “Hall of Heroes” event, where players can farm monster pieces through special dungeon runs to eventually summon her. She provides strong team durability through her Leader Skill, which increases the HP of ally monsters by 25%, making her useful for sustaining longer battles. Her skill Bitter Strike applies Attack Bar reduction on enemies, giving her some turn control utility while dealing consistent damage. Her unique mechanic, More Cacao, scales her impact as she builds up “cacao content,” upgrading her attack into an AoE version of Bitter Strike while granting immunity to inability effects, though it can be broken if she takes too much damage. Her defining ability, Chocolatier Blessing (Passive), acts as a powerful safety net by negating fatal damage, cleansing debuffs, and healing her before automatically triggering More Cacao, making Ganache a resilient monster capable of turning dangerous situations into momentum swings for her team.
Water Death Knight
Water Death Knight Fedora is a durable support tank from Summoners War that appeared in the “Hall of Heroes” event, where players can farm monster pieces through special dungeon stages to eventually summon him. He strengthens team survivability with his Leader Skill, increasing the Defense of ally monsters by 25%, making him especially valuable in defensive compositions. His skill Deadly Blow deals damage that scales with his MAX HP while also disrupting enemy healing, giving him both sustain and anti-recovery utility. Check and Destroy further enhances his role by hitting twice with strong chances to apply Attack Break and Defense Break, while also scaling damage off his HP for tanky builds. His most impactful ability, Decline, provides strong team protection by cleansing all allies and granting Endure, Immunity, and Recovery buffs, allowing Fedora to completely reset dangerous situations and stabilize his team in prolonged fights.
Water Harp Magician
Water Harp Magician Sonnet is a control and sustain-oriented monster from Summoners War that appeared in the “Hall of Heroes” event, where players can farm monster pieces through limited-time dungeon content to eventually summon her. She provides team utility through her Leader Skill, which increases the Resistance of ally monsters in Guild Content by 40%, helping reduce the impact of enemy debuffs. Her skill Tempting Dream combines Attack Bar reduction with a chance to put enemies to sleep, and its damage scales with her Attack Speed, giving her strong synergy with speed-focused builds. Nightmare Melody enhances her control role by attempting to put all enemies to sleep while also applying Continuous Damage, disrupting enemy turns and applying pressure over time. Her ultimate skill, Distorted Healing Music, delivers AoE damage that scales with her MAX HP, puts enemies to sleep, and provides a protective shield to allies, making Sonnet a hybrid support who can both control enemies and stabilize her team in longer fights.
Water Jack-o’-lantern
Water Jack-o’-lantern Chilling is a disruptive support and speed-scaling monster from Summoners War that appeared in the “Hall of Heroes” event, where players can farm monster pieces through special dungeon content to eventually summon him. He provides utility in PvE content thanks to his Leader Skill, which increases the Accuracy of ally monsters in the Dungeons by 40%, improving debuff consistency across the team. His skill Trickster allows him to strike multiple times while potentially reducing enemy Attack Speed, with damage scaling based on his own Attack Speed, making him stronger as he becomes faster. Song of the Night Wind boosts his team’s Attack Speed and Critical Rate, enabling faster turns and increased damage output. His passive, The Cunning, makes him especially annoying to face, as he steals beneficial effects from enemies, gains Attack Speed based on buffs he has stolen, and heals himself in the process, turning him into a self-sustaining disruptor who thrives by weakening opponents and empowering his team’s tempo.
Water Joker
Water Joker Sian is a high-risk, high-impact monster from Summoners War that appeared in the “Hall of Heroes” event, where players can farm monster pieces through limited-time dungeon content to eventually summon him. He provides some survivability utility through his Leader Skill, which increases the HP of ally monsters in Dungeons by 33%, making him more viable in PvE-focused teams. His skill Flying Cards applies healing disruption to enemies, preventing them from recovering HP effectively while dealing consistent damage. Surprise Bomb is his signature pressure tool, placing bombs on all enemies that detonate after two turns, forcing opponents to either cleanse or suffer heavy AoE damage. His passive, Revival Magic, gives him strong clutch potential by reviving with invincibility and immunity for one turn upon death, allowing him to disrupt fights even after being taken down and making him a dangerous comeback-oriented unit in prolonged battles.
Water Kobold Bomber
Water Kobold Bomber Malaka is a high-impact bomb specialist from Summoners War that appeared in the “Hall of Heroes” event, where players can farm monster pieces through special dungeon content to eventually summon him. He brings strong team utility in PvE and PvP setups thanks to his Leader Skill, which increases the Accuracy of ally monsters with the Water attribute by 50%, helping ensure debuffs land consistently. His skill Firecracker allows him to strike multiple times while potentially planting a delayed bomb on the enemy, creating sustained pressure over turns. Time Bomb expands his control potential by applying bombs to all enemies while also boosting his own Attack Bar significantly, enabling fast cycling and momentum control. His awakened skill, Ice Bomb, is his most dangerous tool, detonating a powerful AoE bomb that also reduces enemies’ Attack Power and Defense, making Malaka a strong disruptive unit who excels at weakening entire enemy teams before they can properly respond.
Water Kung Fu Girl
Water Kung Fu Girl Xiao Lin is a powerful single-target damage dealer from Summoners War that appeared in the “Hall of Heroes” event, where players can farm monster pieces through special dungeon content to eventually summon her. She offers solid defensive utility for Arena teams through her Leader Skill, increasing the Defense of ally monsters in the Arena by 33%. Her skill Energy Ball deals damage while potentially reducing enemy Defense and chaining into additional attacks, giving her strong combo potential. Twist Kick is her main control tool, decreasing Attack Bar and Attack Speed while also potentially stunning enemies if their Attack Bar is fully depleted, allowing her to shut down key targets. Her awakened skill, Water Dragon Attack, is her most devastating ability, delivering multiple hits that scale with debuffs on the enemy while also applying Defense breaks and enabling counterattacks when on cooldown, making Xiao Lin especially lethal against high-HP bosses and priority targets.
Water Lich
Water Lich Rigel is a durable control-oriented monster from Summoners War that appeared in the “Hall of Heroes” event, where players can farm monster pieces through special dungeon content to eventually summon him. He provides solid team survivability through his Leader Skill, increasing the HP of ally monsters in the Arena by 33%, making him useful in tankier defensive compositions. His skill Soul Summoning allows him to attack multiple times while consistently applying Attack Speed reduction, slowing down enemy turn cycling and disrupting momentum. Deadly Touch adds stronger control by attacking three times with chances to reduce Defense while also converting slowed enemies into frozen targets, giving him layered crowd control potential. His passive, End of Evolution, makes him naturally resilient by granting immunity to inability effects, reducing critical hit damage taken, and boosting his Attack Bar when struck by non-critical hits, allowing Rigel to sustain pressure and stay relevant throughout longer battles.
Water Mermaid
Water Mermaid Tetra is a strong defensive support monster from Summoners War that appeared in the “Hall of Heroes” event, where players can farm monster pieces through special dungeon content to eventually summon her. She brings valuable team utility through her Leader Skill, increasing the Resistance of ally monsters by 30%, helping teams resist harmful debuffs more consistently. Her skill Mana Bubble allows her to deal damage while also stripping beneficial effects from enemies, making her useful for disrupting buff-heavy teams while scaling with her Max HP for survivability-focused builds. Air Shield provides crucial protection by cleansing an ally of all harmful effects and granting a sizable shield based on her HP, giving strong sustain in longer fights. Her passive, Song of the Sirens, is what makes her especially unique, as it continuously reduces harmful effect durations on allies while also healing the lowest-HP ally every turn, making Tetra a reliable anti-debuff support unit that keeps her team stable under heavy pressure.
Water Neostone Agent
Water Neostone Agent Emma is a strong sustain-focused support monster from Summoners War that appeared in the “Hall of Heroes” event, where players can farm monster pieces through special dungeon content to eventually summon her. She provides valuable team resistance support through her Leader Skill, increasing the Resistance of ally monsters in Guild content by 40%, which helps teams resist debuffs more consistently. Her skill Preemptive Strike allows her to attack twice while potentially increasing the enemy’s chance to land Glancing Hits, slightly reducing incoming damage reliability. Cutting Magic gives her strong utility by stripping beneficial effects from enemies and rewarding successful strips with Attack Bar boosts for her entire team, helping maintain tempo control in fights. Her key skill, Medical Support, makes her especially valuable in longer battles, as it heals all allies based on her Max HP, increases their Defense, and converts excess healing into shields, giving Emma strong sustain and protection that can stabilize her team under heavy pressure.
Water Neostone Fighter
Water Neostone Fighter Ryan is an aggressive damage-focused monster from Summoners War that appeared in the “Hall of Heroes” event, where players can farm monster pieces through special dungeon content to eventually summon him. He offers straightforward offensive value through his Leader Skill, increasing the Attack Power of ally monsters in the Dungeons by 33%, making him useful in PvE-focused teams. His skill Combat Knife allows him to strike twice and then boost his own Attack Power, helping him scale into stronger follow-up damage. Sharp Strike adds both utility and burst potential by applying Branding and potentially Defense Break, while also granting him an extra turn if the enemy is weakened enough, enabling strong finishing potential. His skill Dagger Dash delivers consistent multi-hit damage with guaranteed critical hits, disrupts enemy healing, and increases his Attack Bar based on damage dealt, making Ryan a fast-paced attacker who snowballs effectively in drawn-out fights or dungeon runs.
Water Phantom Thief
Water Phantom Thief Luer is a disruptive control monster from Summoners War that appeared in the “Hall of Heroes” event, where players can farm monster pieces through special dungeon content to eventually summon him. He provides strong utility in Arena teams through his Leader Skill, increasing the Accuracy of ally monsters by 40%, which helps ensure key debuffs land consistently. His skill Scene of the Crime adds light control pressure by dealing damage with a chance to stun, while Arrest is a much stronger single-target control tool that can slow the enemy, stun them, and ignore glancing hits, making it highly reliable for shutting down dangerous units. His AoE skill Crime Alert is where his team impact shines, as it reduces all enemies’ Attack Bar by 50% while also applying Defense Break, allowing his team to immediately follow up with heavy damage. Overall, Luer is built around turn denial and setup control, making him a strong initiator in PvP fights where speed and tempo control decide the outcome.
Water Rakshasa
Water Rakshasa Su is a fast-paced offensive monster from Summoners War that appeared in the “Hall of Heroes” event, where players can farm monster pieces through special dungeon content to eventually summon her. She comes with a useful Leader Skill that increases the Attack Power of ally monsters by 25%, giving extra damage support to aggressive teams. Her first skill, Swing, scales with Attack Speed and can reduce the enemy’s Attack Speed, making her effective at controlling slower opponents while dealing solid damage. Fast Swing hits three times, absorbs Attack Bar with each strike, and can apply Continuous Damage on critical hits, allowing Su to cycle turns quickly and maintain offensive pressure. Her strongest skill, Delicate Whip, delivers a heavy single-target attack that boosts her own Attack Bar based on the damage dealt, guarantees a stun if it lands as a Critical Hit, and even reduces its own cooldown when securing a kill. With her strong turn cycling, crowd control, and scaling damage, Su excels as a bruiser-style attacker that can constantly pressure enemies throughout battle.
Water ROBO
Water ROBO ROBO-R40 is a unique HP-based control monster from Summoners War that appeared in the “Hall of Heroes” event, where players can farm monster pieces through special dungeon content to eventually summon him. His first skill, Energy Bolt, deals damage based on his MAX HP while applying a Defense Break, making him useful for setting up damage for the rest of the team. His signature skill, Execute Self-Destruct, sacrifices himself to deal massive AoE damage based on his MAX HP and has a chance to stun all enemies, allowing him to disrupt enemy teams while dealing heavy burst damage. What makes ROBO-R40 especially interesting is his passive skill, Revival Sequence, which revives him in a special nuclear state upon death with Invincibility and immunity to harmful effects. While in this state, he continuously regenerates HP until fully restored, effectively allowing him to return to battle after self-destructing. This combination of survivability, crowd control, and explosive AoE damage makes ROBO-R40 a fun and unpredictable monster in both PvP and certain PvE situations.
Water Samurai
Water Samurai Kaz is a fast and aggressive damage dealer from Summoners War that appeared in the “Hall of Heroes” event, where players can farm monster pieces through special dungeon content to eventually summon him. His kit revolves around chaining attacks and triggering his powerful hidden skill, making him dangerous in prolonged battles. Wield gives Kaz a chance to decrease the enemy’s Defense while also potentially activating his secret skill, Sword of the Supreme Sky Wolf, especially when landing Critical Hits. His second skill, Air Slash, boosts his Attack Speed while dealing strong single-target damage, helping him cycle turns faster and increase the likelihood of activating his hidden technique. Charging Slash is his main control skill, attacking twice while heavily reducing the enemy’s Attack Bar, with damage that scales according to his Speed. Once activated, Sword of the Supreme Sky Wolf unleashes an AoE attack that prevents defeated enemies from being revived, making Kaz especially threatening against revive-focused teams. With his speed scaling, turn control, and anti-revive potential, Kaz is a versatile offensive monster capable of overwhelming enemies quickly.
Water Sky Dancer
Water Sky Dancer Mihyang is a versatile support monster from Summoners War that appeared in the “Hall of Heroes” event, where players can farm monster pieces through special dungeon content to eventually summon her. She is highly valued for her utility, sustain, and turn-cycling support, starting with her Leader Skill that increases the Attack Speed of ally monsters in Guild Content by 28%. Her first skill, Graceful Touch, can apply a Glancing Hit debuff to weaken enemy damage output, while her awakened second skill, Blade Fan, attacks three times with guaranteed Critical Hits and removes beneficial effects from enemies. For every buff removed, Mihyang also boosts the Attack Bar of all allies, making her excellent for maintaining team momentum. Her third skill, Dance of Mirage, provides strong team sustain by healing all allies based on her Attack Power, extending beneficial effects, and reducing the duration of harmful effects. Thanks to her combination of cleansing, healing, buff control, and Attack Bar support, Mihyang remains a strong utility pick for both PvP and PvE content.
Water Succubus
Water Succubus Izaria is a crowd-control focused monster from Summoners War that appeared in the “Hall of Heroes” event, where players can farm monster pieces through special dungeon content to eventually summon her. She specializes in controlling enemies through Sleep effects while constantly cycling turns and draining Attack Bar. Her Leader Skill increases the Attack Speed of ally monsters in the Arena by 24%, making her a strong pick for fast-paced PvP teams. Her first skill, Dreamy Invitation, can put enemies to Sleep without waking already sleeping targets and grants her additional Attack Bar if the Sleep lands successfully. Strike of Rejection continues her control-focused playstyle by applying Heal Block and Sleep while dealing bonus damage to sleeping enemies, allowing Izaria to punish controlled targets effectively. Her third skill, Parting Gift, attacks four times, absorbs Attack Bar, recovers her own HP, and can place enemies into a 2-turn Sleep if their Attack Bar reaches zero. Thanks to her unique ability to attack sleeping enemies without removing the Sleep effect, Izaria excels at locking down opponents and disrupting enemy turn rotations in Arena and Guild battles.
Water Sylphid
Water Sylphid Lumirecia is a powerful support monster from Summoners War that appeared in the “Hall of Heroes” event, where players can farm monster pieces through special dungeon content to eventually summon her. She is best known for her exceptional single-target sustain and utility, making her a valuable unit for both PvE and PvP teams. Her Leader Skill increases the Resistance of Water ally monsters by 50%, adding extra survivability against debuff-heavy opponents. Her first skill, Icy Cut, applies Continuous Damage over time, while Strong Gust provides strong utility by putting an enemy’s skill on cooldown and giving a chance to stun, allowing Lumirecia to disrupt key enemy threats. Her standout skill is Healing Breeze, which completely removes all harmful effects from an ally, fully restores their HP, and even reduces their cooldown by 1 turn, making it one of the strongest single-target recovery skills in the game. With her incredible cleanse, full heal, and cooldown support, Lumirecia shines as a dependable support monster capable of turning battles around when allies are in danger.
Water Vampire
Water Vampire Liesel is a strong offensive monster from Summoners War that appeared in the “Hall of Heroes” event, where players can farm monster pieces through special dungeon content to eventually summon him. Known for his sustain and devastating multi-hit damage, Liesel excels in both PvE and PvP situations, especially against Fire-heavy teams. His Leader Skill increases the HP of ally monsters in Dungeons by 38%, adding valuable survivability for dungeon teams. His first skill, Vampire Bat, attacks twice while recovering HP based on the damage dealt, giving him strong self-sustain. His second skill, Weaken, is packed with utility, attacking twice and applying multiple debuffs including Attack Break, Speed Slow, and Buff Block, making him excellent at shutting down enemy threats. His signature skill, Killing Wave, attacks all enemies five times, reduces their Attack Bar with every hit, and can apply Defense Break, while dealing increased damage to lower-HP enemies. It also always lands as a Critical Hit against Fire monsters, making Liesel particularly effective in elemental matchups. With his sustain, utility, and powerful AoE damage, Liesel remains a reliable and versatile damage dealer.
Water Onimusha
Water Onimusha (Suiki) is a powerful bruiser in Summoners War known for his unique passive scaling and excellent sustain. His first skill, Ghost Slash, attacks twice, healing him based on damage dealt while also applying Defense Break, making him durable and threatening over longer fights. His second skill, Ghost Wild Dance, delivers a strong AoE attack that also restores HP, allowing Suiki to stay healthy while applying pressure to the enemy team. What makes Suiki truly dangerous is his passive, Undergo Hardship, which increases his Attack Power by 10% every time any other monster takes a turn, stacking up to a massive 250%, turning him into a late-fight powerhouse capable of devastating damage. Suiki also appeared in the Hall of Heroes, a special event in Summoners War where players could farm monster pieces to summon him, making him more accessible for players looking to add this scaling damage dealer to their roster.
Water Poison Master
Water Poison Master Kyle is one of the strongest PvE damage dealers in Summoners War, especially valued for fast dungeon teams thanks to his powerful passive and high burst potential. His first skill, Concussive Shot, can stun enemies, while Emission of Dangerous Substance hits twice and applies Defense Break, helping set up massive damage. What makes Kyle truly shine is his passive, Strategic Advantage, which doubles his damage if he takes a turn without being attacked and grants him an instant extra turn after attacking, making him a devastating nuker in speed teams and dungeon content. With his 33% Attack Power Leader Skill in Dungeons, Kyle is an excellent choice for PvE progression and speed clears. He also appeared in the Hall of Heroes, a special Summoners War event where players can farm monster pieces to summon featured monsters, giving many players a valuable opportunity to add this exceptional Water attacker to their collection.
Water String Master
Water String Master Songseol is a powerful control monster in Summoners War, known for her disruptive crowd control abilities and unique utility in PvP content. Her first skill, Flower Blooming Song, can apply a Glancing Hit debuff, helping reduce incoming enemy damage, while Dissonance attacks all enemies three times with chances to stun and can further reduce their Attack Bars if they are already under inability effects, making her an excellent turn-control unit. Her signature skill, Admiration of String Sound, allows her to play a song that grants herself Immunity while preventing enemies from gaining beneficial effects, creating strong pressure against buff-reliant teams. Combined with her 40% Accuracy Leader Skill in Guild Content, Songseol is especially effective in Guild battles and Siege offense or defense setups. She also appeared in the Hall of Heroes, a special Summoners War event where players can farm monster pieces to summon featured monsters, giving players a valuable chance to obtain this versatile Water support and control unit.
Water Gargoyle
Water Gargoyle Tanzaite is a durable defense-based monster in Summoners War, built to absorb damage and disrupt enemy teams through strong crowd control and survivability. His first skill, Stone Claws, deals damage based on his Defense, has a chance to stun the target, and increases his own Defense with each use, allowing him to scale into longer battles. His second skill, Earth Strike, attacks all enemies based on his Defense, provokes them to force attacks onto him, and then transforms him into a statue, reducing incoming damage and recovering HP when the effect ends. His passive, Statue of Robust, makes him even tankier by automatically entering statue form at the start of battle or whenever his HP drops below 70%, while also reducing the Attack Power of enemies that strike him during this state. With his 40% HP Leader Skill for Water monsters, Tanzaite is an excellent frontline tank for Siege and Guild content. He also appeared in the Hall of Heroes, a special Summoners War event where players can farm monster pieces to summon featured monsters, giving players a valuable opportunity to add this resilient Water tank to their collection.
Fire Assassin
Fire Assassin Lexy is a powerful anti-heal damage dealer in Summoners War, designed to punish sustain-heavy teams and shut down enemy recovery strategies. Her first skill, Expose Weakness, attacks a single target with a chance to decrease their Defense, setting up stronger follow-up damage. Her second skill, Death Verdict, strikes twice and has a high chance to apply both Brand and Silence, making it difficult for enemies to use important cooldown skills while increasing the damage they take. What makes Lexy especially dangerous is her passive, Deadly Seduction, which reduces all HP recovery by 50% across the battlefield and rewards prolonged enemy healing by allowing her next attack to deal damage that ignores Defense after enemies recover HP five times. Combined with her 25% HP Leader Skill, Lexy offers both utility and survivability, making her a strong niche pick against healer-heavy teams in PvP. She also appeared in the Hall of Heroes, a special Summoners War event where players can farm monster pieces to summon featured monsters, giving players a valuable opportunity to add this deadly Fire Assassin to their roster.
Fire Asura
Fire Asura Varuna is an aggressive attack-based damage dealer in Summoners War, designed to overwhelm enemies with relentless multi-hit attacks that scale with his Attack Power. His first skill, Brutal Fists, attacks up to four times, applying Branding and dealing additional damage when his Attack Power exceeds the target’s, making him highly effective against weaker opponents. His second skill, Stormfist, can strike up to six times depending on his Attack Power, while also boosting his own Attack Bar with every critical hit, allowing him to cycle turns quickly and maintain pressure. His signature skill, Sura’s Seal, delivers up to eight devastating hits based on the Attack Power difference between him and the enemy, ignores all damage reduction effects, and can increase enemy skill cooldowns, making it a dangerous tool against both tanks and support units. Varuna thrives when built with high Attack and Critical Rate, rewarding players who maximize his offensive potential. He also appeared in the Hall of Heroes, a special Summoners War event where players can farm monster pieces to summon featured monsters, giving players a great opportunity to add this powerful Fire bruiser to their collection.
Fire Barbaric King
Fire Barbaric King Surtr is a powerful single-target bruiser in Summoners War, built to eliminate key threats with devastating axe strikes and strong anti-revive utility. His first skill, Penalty, attacks with a chance to apply Continuous Damage, adding steady pressure over time. His second skill, Axe of Punishment, delivers heavy damage while applying Stun and HP Recovery Block, and if Surtr is in his Berserk state, enemies defeated by this skill cannot be revived—making him especially valuable against revive-focused teams. His signature move, Summary Conviction, is a brutal finishing attack that ignores all effects that resist death, allowing him to bypass mechanics like endure and secure critical kills. After using it, Surtr enters Berserk state, sacrificing some Defense for greatly increased damage, Attack Speed, and self-sustain through life steal, turning him into a dangerous offensive threat. Paired with his 33% Defense Leader Skill for Guild Battles, Surtr offers both offensive power and strategic value in PvP content. He also appeared in the Hall of Heroes, a special Summoners War event where players can farm monster pieces to summon featured monsters, giving players a great opportunity to add this fierce Fire warrior to their collection.
Fire Blade Dancer
Fire Blade Blade Dancer Berenice is a strong team-support and control unit in Summoners War, designed to manipulate enemy turn order while boosting her allies’ combat momentum. Her first skill, Reverse Turn, attacks a single enemy while reducing their Attack Bar, giving her early control potential in fights. Her second skill, Crescent Blade, hits all enemies twice with a chance to reduce their Attack Speed, making her especially disruptive in turn-based PvP by slowing down entire teams. Her signature skill, Full Moon, provides powerful team utility by boosting all allies’ Attack Bar while also increasing their Attack Speed and Critical Rate, allowing her team to take immediate advantage and snowball fights. Combined with her 24% Guild Content Attack Speed Leader Skill, Berenice fits well into aggressive Guild Battle or Siege strategies where tempo control is key. She also appeared in the Hall of Heroes, a special Summoners War event where players can farm monster pieces to summon featured monsters, making her accessible for players looking to strengthen their Wind control-style teams.
Fire Boomerang Warrior
Fire Boomerang Warrior Maruna is a powerful AoE control and synergy-based damage dealer in Summoners War, especially deadly when paired with Chakram Dancers due to their unique joint-attack mechanics. Her first skill, Returning Boomerang, attacks a single enemy with a chance to reduce Defense, and becomes even more dangerous when combined with a Chakram Dancer, triggering coordinated attacks that increase overall pressure. Her second skill, Boomerang Crush, hits all enemies and has a strong chance to stun them, making her an excellent tool for disrupting enemy teams in PvP and PvE. Her third skill, Flame Drive, delivers heavy AoE damage with guaranteed stun potential when paired correctly, further enhancing her crowd control capability in coordinated teams. She also provides a 33% HP Leader Skill in Guild Content, improving team survivability in longer fights. Maruna appeared in the Hall of Heroes, a special Summoners War event where players can farm monster pieces to summon featured monsters, giving players a valuable opportunity to obtain this strong Fire unit without relying on summons.
Fire Brownie Magician
The Fire Brownie Magician, Draco, is a versatile support-based monster in Summoners War that was featured in the “Hall of Heroes” event, where players can farm monster pieces over a limited time to summon him. He brings strong team utility through his kit, starting with his Leader Skill that increases the HP of ally monsters by 25%, giving teams extra survivability. His skill Run Run lets him bounce into an enemy and potentially gain an extra turn, while Fly Fly attacks all enemies, reduces their Defense, and can also cycle turns, making him useful for fast-paced control. His standout skill, Whistle, boosts the Attack Bar and Speed of allies while also granting Immunity and additional buffs like ATK or DEF, making him a strong turn-support unit in both PvE and PvP situations. Overall, Draco is valued for his ability to control tempo and keep his team moving ahead of the enemy.
Fire Death Knight
Fire Death Knight Arnold is a tanky sustain-and-control monster in Summoners War that was featured in the Hall of Heroes, an event where players can farm monster pieces to eventually summon the unit. Built around high survivability and HP scaling, Arnold provides strong frontline value with his Leader Skill, which increases the Defense of ally monsters by 25%. His skill Deadly Blow disrupts enemy healing while dealing damage based on his Max HP, and Deadly Wave hits all enemies, reduces their Attack Power, and simultaneously heals allies, making him a strong support tank in longer fights. His signature skill, Extortion, allows him to steal a large portion of enemy HP, block their healing, and even permanently reduce their Max HP based on damage dealt, with the potential to reset its cooldown if it secures a kill. Overall, Arnold excels as a durable bruiser who sustains his team while weakening and outlasting opponents.
Fire Dice Magician
Fire Dice Magician Ludo is a chaotic and RNG-based damage dealer in Summoners War, known for his unpredictable dice mechanics that can swing battles in his favor. He provides a 33% HP Leader Skill in Guild Content, giving his team added durability while he disrupts enemies with random effects. His skill Roll Dice attacks twice and applies different debuffs depending on the dice result, such as Defense Break, Unrecoverable, or Glancing Hit increase, and can even grant him an extra turn if matching numbers are rolled. His second skill, Unlucky 7, attacks all enemies with effects that vary based on whether the dice sum is above or below 7, allowing him to either stun or slow down enemy teams while potentially chaining turns. His passive, Roll Again, continuously influences his damage output and team survivability based on dice rolls, making him both unpredictable and dangerous in longer fights. Ludo was also featured in the Hall of Heroes, a special Summoners War event where players can farm monster pieces to summon featured monsters, giving players a chance to obtain this high-variance Fire magician for strategic and fun gameplay.
Fire Dryad
Fire Dryad Nisha is a versatile support-control monster in Summoners War that excels at disrupting enemy buffs while sustaining her team. She provides a 40% Resistance Leader Skill in Guild Content, making her valuable for resisting debuffs in PvP situations. Her skill Flower Growing attacks a single target while potentially absorbing their Attack Bar, helping her control turn order. Her signature skill, Honey Bee Friends, transfers all harmful effects from allies to an enemy while also healing the entire team, making her an excellent cleanse-and-reversal support unit in clutch situations. Her AoE skill Flower Fog further enhances her utility by reducing enemy buff durations while extending her allies’ beneficial effects and boosting their Attack Bars, giving her strong tempo control in longer battles. Nisha also appeared in the Hall of Heroes, a special Summoners War event where players can farm monster pieces to summon featured monsters, allowing players to obtain this valuable Fire support unit through dedicated gameplay.
Fire Horus
Fire Horus Duamutef is a durable support-control monster in Summoners War that focuses on team protection, buff control, and shutting down enemy passives. He provides a 33% HP Leader Skill in Arena, boosting overall team survivability. His first skill, Overpower, deals damage while having a chance to reduce the enemy’s Attack Bar, helping him control turn order in fights. His second skill, Defensive Stance, strengthens all allies by increasing their Defense and reducing the chance they receive critical hits, making him valuable against burst damage teams. His strongest utility comes from Strategic Prevention, which deals Defense-scaling damage, removes buffs, and applies both Oblivion and Seal effects, significantly limiting enemy skill usage and passive effects. Duamutef also appeared in the Hall of Heroes, a special Summoners War event where players can farm monster pieces to summon featured monsters, giving players a reliable way to obtain this strong Fire support unit.
Fire Jack-o’-lantern
Fire Jack-o’-lantern Smokey is a speed-scaling control and damage hybrid in Summoners War, designed to disrupt enemy teams while applying consistent debuffs across multiple targets. He provides a 33% HP Leader Skill in Dungeons, giving teams extra survivability for PvE content. His first skill, Trickster, attacks an enemy three times with a chance to reduce their Attack Speed, and its damage scales with his own Speed, making him a fast and threatening debuffer. His second skill, Ghost Appearance, hits four times while applying random debuffs such as Defense Break, Attack Break, or Healing Block, allowing him to weaken enemies in multiple ways at once. His AoE skill Fire Starter attacks all enemies twice, applying and extending Continuous Damage effects, which increases his effectiveness in sustained fights. Smokey also appeared in the Hall of Heroes, a special Summoners War event where players can farm monster pieces to summon featured monsters, giving players a chance to obtain this versatile Fire support attacker.
Fire Kung Fu Girl
Fire Kung Fu Girl Hong Hua is a strong control-oriented attacker in Summoners War, known for her ability to disrupt enemy turns while applying consistent pressure through multi-hit skills. Her first skill, Energy Ball, deals damage and has a chance to reduce the enemy’s Defense, with a bonus chance to chain into Twist Kick, creating strong combo potential. Twist Kick is her core control tool, reducing the enemy’s Attack Bar, lowering their Attack Speed, and potentially stunning them if their gauge is fully depleted, making her very effective at shutting down key targets. Her awakened skill, Fire Dragon Attack, hits multiple times, applies provoke effects, and can extend harmful effects on enemies while also giving her a chance to counterattack when on cooldown, adding both control and sustained pressure in fights. She also provides a 33% Attack Power Leader Skill in Arena, boosting offensive teams in PvP. Hong Hua originally appeared in the Hall of Heroes, an event in Summoners War where players can farm monster pieces over a limited time to summon and build featured monsters, making her accessible to dedicated players looking for a reliable crowd-control damage dealer.
Fire Lich
Fire Lich Antares is a disruptive counter-style monster in Summoners War known for his RNG-based turn manipulation and sustain pressure in extended fights. His first skill, Soul Summoning, attacks the enemy multiple times with a chance to reduce their Attack Speed, helping him slowly control enemy tempo while dealing consistent damage. His second skill, Sinkhole, hits all enemies, absorbs Attack Gauge, and heals him based on damage dealt, giving him strong survivability and turn denial potential in multi-target situations. His defining trait is Transcendence (Passive), which gives him a chance to gain an extra turn whenever an enemy acts—becoming increasingly likely if it fails—making him extremely threatening in drawn-out battles as he can suddenly chain turns and swing momentum. He also provides a 24% Critical Rate Leader Skill in Arena, boosting his team’s offensive consistency. Antares appeared in the Hall of Heroes, a special Summoners War event where players can farm monster pieces to acquire the featured monster, making him accessible to dedicated players who want a strong anti-turn-cycle unit for PvP and dungeon content.
Fire Mercenary Queen
Fire Mercenary Queen Solveig is a powerful sustain-based damage dealer from Summoners War that appeared in the “Hall of Heroes” event, where players can farm monster pieces through special dungeon content to eventually summon her. She brings strong team utility in Guild content through her Leader Skill, increasing the Attack Speed of ally monsters by 28%, helping teams gain faster turns in combat. Her skill Amputate allows her to strike twice while applying potential Defense Break, adding setup value for heavier damage dealers on her team. Axe Technique of the Mercenary Queen is her main control tool, combining Branding, a high chance to stun, and Attack Bar absorption, making her effective at disrupting enemy turns while maintaining pressure. Her passive, Innate Physical, is what defines her survivability and burst potential—she passively heals every turn and can double her damage output if she has taken minimal damage, rewarding careful play and allowing Solveig to swing fights heavily when conditions are met.
Fire Mermaid
Fire Mermaid Platy is a versatile support monster from Summoners War that appeared in the “Hall of Heroes” event, where players can farm monster pieces through special dungeon content to eventually summon her. She provides strong team utility in Guild content through her Leader Skill, increasing the Attack Speed of ally monsters by 24%, helping teams cycle turns faster. Her awakened skill Mana Bubble allows her to deal damage while stripping beneficial effects from enemies, scaling with her Max HP and giving her some hybrid damage-support value. Grant Life is one of her most important skills, as it can either heal and boost an ally’s Attack Bar or fully revive a fallen teammate with partial resources, making her extremely valuable in clutch situations. Her skill Burning Hearts adds powerful control by stunning enemies and resetting their skill cooldowns, giving Platy strong disruptive potential while also punishing enemies heavily when her own HP drops low, making her a flexible support who can heal, revive, and control fights at key moments.
Fire Neostone Agent
Fire Neostone Agent Lisa is a highly valuable support-oriented monster from Summoners War that appeared in the “Hall of Heroes” event, where players can farm monster pieces through special dungeon content to eventually summon her. She provides utility and team control through her Leader Skill, increasing the Critical Rate of ally monsters in Guild content by 24%, which helps offensive teams land more consistent damage. Her skill Preemptive Strike allows her to hit twice while potentially increasing the enemy’s chance of landing Glancing Hits, reducing incoming damage reliability from opponents. Cutting Magic gives her strong utility by stripping enemy buffs and rewarding successful strips with Attack Bar boosts for her team, helping maintain turn advantage. Her key skill, Attack Command, removes harmful effects from allies and triggers a team attack, or alternatively heals allies if no debuffs are present, making Lisa a flexible support unit who can both cleanse, sustain, and enable coordinated offensive pressure in battle.
Fire Neostone Fighter
Fire Neostone Fighter Trevor is a powerful dueling-style monster from Summoners War that appeared in the “Hall of Heroes” event, where players can farm monster pieces through special dungeon content to eventually summon him. He boosts offensive team setups with his Leader Skill, increasing the Attack Power of ally monsters in the Arena by 33%, making him a strong option for PvP damage-focused compositions. His skill Combat Knife allows him to strike twice while boosting his own Attack Power, helping him scale into stronger bursts as fights progress. Relentless Strike further enhances his dueling potential by guaranteeing a Critical Rate boost, dealing heavy damage that cannot glance, and healing him based on damage dealt, giving him strong self-sustain. His passive, Brawler’s Will, defines his identity as an execution-style fighter, increasing both damage dealt and damage taken as his HP drops, and enabling a powerful counterattack when critically low on health, making Trevor especially dangerous in clutch, low-HP situations.
Fire Nine-tailed Fox
Fire Nine-tailed Fox Shihwa is a hybrid damage and control monster from Summoners War that appeared in the “Hall of Heroes” event, where players can farm monster pieces through special dungeon content to eventually summon her. She boosts team damage with her Leader Skill, increasing the Attack Power of ally monsters with the Fire attribute by 40%, making her especially valuable in Fire-focused compositions. Her skill Will-o’-the-Wisp allows her to strike multiple times while applying Branding and Continuous Damage effects, gradually increasing the damage enemies take over time. Enchant gives her strong control potential by putting an enemy to sleep and immediately granting herself another turn, enabling combo setups or skill cycling. Her signature skill, Phantom Light, hits multiple times while healing her based on damage dealt and gaining increased damage against branded enemies, allowing Shihwa to function as a self-sustaining damage dealer who also applies consistent pressure through debuffs and turn advantage.
Fire Pierret
Fire Pierret Clara is a fast-paced control monster from Summoners War that appeared in the “Hall of Heroes” event, where players can farm monster pieces through limited-time dungeon content to eventually summon her. She brings strong tempo advantage to teams thanks to her Leader Skill, which increases Attack Speed of ally monsters by 19%, allowing her entire team to cycle turns faster. Her skill Double Shot helps strip enemy buffs, giving her early disruption potential, while Flame Shot provides reliable debuffing by applying both Attack Break and Defense Break, significantly weakening key targets. Her signature skill, Wheel of Fire, attacks all enemies multiple times with chances to strip beneficial effects and stun, making her a powerful AoE control unit. When used at full HP, it further boosts her own Attack Speed, allowing Clara to snowball fights by cycling turns quickly while continuously disrupting the enemy team.
Fire Pirate Captain
Fire Pirate Captain Carrack is an aggressive control and burst damage monster from Summoners War that appeared in the “Hall of Heroes” event, where players can farm monster pieces through limited-time dungeon content to eventually summon him. He offers strong offensive value in Guild Battles thanks to his Leader Skill, which increases the Attack Power of ally monsters by 33%, boosting overall team damage. His skill Backspin Slash provides consistent utility by attacking an enemy and applying Defense break with a high chance, setting up stronger follow-up damage. Bombardment adds chaotic pressure by striking random targets multiple times, with chances to stun enemies or place delayed bombs that threaten future turns. His awakened skill, Detonation Shot, acts as a powerful finisher by triggering all bomb effects on the target while dealing heavy damage, potentially reducing cooldowns and granting extra turns, allowing Carrack to chain his abilities and snowball fights when used correctly.
Fire ROBO
The Fire ROBO, ROBO-P27, is a durable control-based Monster in Summoners War that also appeared in the “Hall of Heroes” event, where players can farm Monster pieces to summon him. Designed as a mix of tankiness and turn control, ROBO-P27 excels in disrupting enemy teams while scaling off survivability stats. His Energy Bolt can stun enemies with a 50% chance while dealing increased damage based on his MAX HP, making him surprisingly threatening for a defensive unit. With Blade Crush, he attacks all enemies multiple times, stripping beneficial effects and stealing Attack Bar when enemies are left without buffs, giving him strong anti-sustain utility. His Power Charge (Passive) further enhances his control potential by increasing his Attack Bar whenever enemies gain additional turns and reducing the cooldown of Blade Crush, allowing him to cycle his AoE disruption more frequently. Overall, ROBO-P27 is a Hall of Heroes unit built to counter buff-heavy teams and maintain pressure through constant turn advantage manipulation.
Fire Rune Blacksmith
The Fire Rune Blacksmith, Miriam, is a powerful support-oriented Monster in Summoners War that was introduced through the “Hall of Heroes” event, where players can farm Monster pieces to summon her. Miriam is designed to strengthen team durability and amplify buff efficiency, making her especially valuable in longer battles and defensive compositions. Her Leader Skill increases the Defense of ally Monsters with the Fire element by 40%, giving Fire-based teams a strong survivability boost. With Power Swing, she can disrupt enemies by dealing damage and applying a stun, providing some defensive control alongside her support role. Her core skill, Beneficial Hammering, greatly enhances allies by boosting Attack Power and Defense while also granting a protective shield if its enhanced effect triggers, scaling her usefulness in both offense and sustain. What truly sets her apart is Blacksmith’s Technique (Passive), which increases the effectiveness of all buffs applied to allies, making team enhancements significantly stronger overall. As a Hall of Heroes unit, Miriam stands out as a dedicated buffer who elevates the entire team’s performance through amplified stats and defensive utility.
Fire Samurai
The Fire Samurai, Jun, is a powerful offensive Monster in Summoners War that also appeared in the “Hall of Heroes” event, a special dungeon where players can farm Monster pieces to summon exclusive units. Jun is built around fast-paced sword techniques and conditional burst potential, making him a dangerous damage dealer when properly set up. His Wield skill allows him to strike quickly while applying Defense Break, with a chance to trigger the powerful Sword of the Supreme Sky Wolf effect, which can significantly swing momentum. With Double Slash, he applies Continuous Damage while increasing his chances of activating his special sword technique, especially when landing critical hits. His Flame Slash expands his threat to all enemies, applying AoE Defense Break while further building toward his signature finisher. The highlight of his kit is Sword of the Supreme Sky Wolf, a devastating finishing attack that prevents enemy revival and grants an extra turn if activated, allowing him to chain pressure or secure kills. Overall, Jun is a Hall of Heroes unit that rewards aggressive play and critical hit synergy, capable of snowballing fights when his sword effects trigger consistently.
Fire Sky Dancer
The Fire Sky Dancer, Hwahee, is a versatile support damage dealer in Summoners War that also appeared in the “Hall of Heroes” event, where players can farm Monster pieces to summon her. Hwahee brings a strong mix of team sustain, buffs, and offensive pressure, making her useful in both PvE and PvP content. Her Leader Skill increases the Attack Power of ally Monsters in Guild Content by 33%, boosting overall team damage. With Graceful Touch, she can weaken enemies by increasing their chance to land Glancing Hits, helping reduce incoming damage. Her awakened skill, Amuse, provides a strong team heal scaling with Attack Power while also granting an Attack Power buff, giving both survivability and offense in one move. Her signature skill, Pride Will Fall, hits multiple times, applies Defense break, and further enhances allies by increasing their Attack Power and Attack Bar, allowing teams to cycle faster and finish fights efficiently. Overall, Hwahee is a balanced support unit that shines in sustained battles where healing, buffs, and consistent pressure are all needed.
Fire Sniper MK I
The Fire Sniper Mk.I, Carcano, is a precision-focused damage dealer in Summoners War that also appeared in the “Hall of Heroes” event, where players can farm Monster pieces to summon him. Designed around high single-target pressure, Carcano excels at punishing key enemies through raw, armor-piercing damage and strategic positioning. His Leader Skill increases the Attack Speed of ally Monsters in Guild Content by 24%, helping teams cycle turns faster. With Accurate Fire, he delivers reliable damage that ignores all damage reduction effects, making him especially dangerous against tanky targets. His Hidden Aim stance is where his true threat peaks, massively boosting his damage output while trading off some defensive vulnerability, rewarding careful timing and target selection. On top of that, his Dead Eye (Passive) automatically weakens the enemy with the lowest HP-related status at the start of each turn, helping secure kills or pressure weakened units. Overall, Carcano is a high-risk, high-reward sniper who thrives in calculated, burst-heavy gameplay.
Fire String Master
The Fire String Master, Hongyeon, is a powerful support-style Monster in Summoners War that was featured in the “Hall of Heroes” event, a special limited-time dungeon where players can farm Monster pieces to summon exclusive units. Hongyeon stands out as a hybrid sustain and control support thanks to her unique song-based mechanics. Her Leader Skill increases the HP of ally Monsters in Guild Content by 33%, giving teams extra durability right from the start. With Flower Blooming Song, she can pressure enemies by increasing their chance of landing Glancing Hits while dealing solid damage, and her Melody of Resentment applies consistent HP reduction and Attack Power debuffs to enemies while disrupting the flow of battle through her passive song state. Even more impactful is her Millennium Melody, which boosts allies by increasing their Attack Bar, healing them, and granting Attack Power buffs, making her a strong turn-cycle enabler for sustained fights. Because of her combination of team support, enemy disruption, and Hall of Heroes accessibility, Hongyeon remains a valuable unit for players looking to strengthen both offense and survivability in longer battles.
Fire Sylphid
The Fire Sylphid, also known as Fria, is a support-oriented monster that has appeared in the Hall of Heroes, an event in Summoners War where players can farm monster pieces to acquire the featured unit. Fria is designed around team sustain, Attack Bar support, and emergency recovery, making her a valuable safety net in difficult fights. Her Fiery Cut applies Continuous Damage while dealing steady single-target pressure, helping contribute to long-term damage. Fiery Tornado is her key utility skill, dealing AoE damage based on her MAX HP while boosting the Attack Bar of all allies, allowing her team to cycle turns faster and maintain momentum. Her awakened passive, Sacrifice, is her defining trait—when she dies, she removes harmful effects and fully heals all allies, essentially acting as a powerful one-time emergency reset while also reducing the impact of enemy Attack Bar reduction effects. With her Fire Resistance leader skill and strong defensive utility, Fria excels as a niche but valuable support unit in PvE content where survivability and team recovery are crucial.
Wind Dryad
The Wind Dryad, also known as Mellia, is a powerful damage-over-time specialist that has appeared in the Hall of Heroes, an event in Summoners War where players can farm monster pieces to acquire the featured unit. Mellia is widely known for her ability to rapidly stack Continuous Damage effects, making her especially strong in PvE content such as dungeons and bosses. Her Flower Growing skill allows her to siphon Attack Bar from enemies, helping her team maintain control of the turn order. Earth Friends provides AoE pressure by reducing enemy Attack Bar and slowing their Attack Speed, further enhancing her team’s control capabilities. Her passive, Thorn Tree, is what defines her damage potential, as it automatically applies Continuous Damage with every attack and adds extra stacks when enemies are already debuffed, allowing her to scale rapidly in long fights. With her Guild HP leader skill and strong synergy with other DoT units, Mellia excels as a core damage dealer in teams built around sustained damage and boss control.
Conclusion
In conclusion, Hall of Heroes monsters offer a wide range of valuable tools for both new and experienced players in Summoners War, often filling important gaps in control, support, and damage roles. Since these monsters appear in a limited-time Hall of Heroes event—where players can farm monster pieces to summon them—they provide a reliable way to strengthen an account without relying purely on summoning luck. While each monster has its own niche, many of them bring strong utility such as buffs, debuffs, turn control, or unique passive effects that can be useful across PvE and PvP content. Even if some fall out of the meta over time, they often remain great early- to mid-game options or situational counters. Overall, building Hall of Heroes monsters is usually worth the effort, as they give consistent value and help expand your strategic options as your monster box grows.




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